C0C

Ireland
On FACEIT since 2014 40 matches tracked
ELO
1,875
Rank EU
#309,476
Last updated:

How does C0C play?

Rating 0.89 K/R 0.65 ADR 73.8 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 28% weak 0.75 to 0.89 23% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 43%−7 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

13% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 13%−25 pp · Ø 38% better than 1%
Clutch 1v2 won 12%−8 pp · Ø 20% better than 6%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.88−0.12 · Ø 1.00 better than 8%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 35%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 3x 4K, 0 aces in 24 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 92%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 84%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether C0C is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 24 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.68.

Patterns

Soon this shows where C0C loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Inferno
  2. Highest rating in a match: 1.50 · Mirage

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
50% -
0.70 -
77.4 -
0.96-
47% of 49 duels -
43% of 7 situations -
Ancient6
17% -
0.52 -
63.9 -
0.76-
40% of 20 duels -
100% of 1 situations -
Anubis6
33% -
0.65 -
74.4 -
0.91-
29% of 21 duels -
25% of 4 situations -
Dust 26
17% -
0.68 -
80.7 -
0.92-
40% of 20 duels -
0% of 6 situations -
Inferno6
33% -
0.69 -
74.8 -
0.90-
42% of 33 duels -
60% of 5 situations -
Nuke3
0% -
0.58 -
63.8 -
0.85-
33% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How C0C plays

Across 40 matches C0C averages K/R 0.65, ADR 73.8 and a rating of 0.89. Biggest strength: Utility hit rate at 43%, better than 92% of level 9 players. Most room to improve: Clutch 1v1 won at 13%, better than only 1% of level 9 players. Averages 14.6 kills per match with 43% headshots. In 8 of 40 matches the rating was 1.10 or higher (20%), in 21 it was below 0.90. In 24 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 0.94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.