Bymas

LT
FACEIT verified 158 matches tracked 66 matches in 30 days
ELO ▼ 1
3,238
30-day peak: 3,322
Rank EU ▼ 548 places
#2,962
LT #29 in LT
30 days · prev. #2,414 · best #2,414
Last updated:

How does Bymas play?

Rating 1.29 (from 105 matches) K/R 0.88 ADR 92.8 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 105 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 45% good 1.10 to 1.29 13% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 71%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.29+0.24 · Ø 1.05 better than 93%
Pistol kills per match 2.9 from the last 151
Knife kills 1 in 151 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.6%).

2K rounds 17.1%+3.5 pp · Ø 13.6% better than 97%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 95%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 31x 4K, 4 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 16%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, ADR +8.1, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −13 pp, ELO −302

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.90
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.91 (at the start 0.81). Well above the average (0.75).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −69 ELO
27 matches · 41% win rate
On Mirage −46 ELO
62 matches · 65% win rate
On Mondays −63 ELO, win rate 52%

Bymas loses the most ELO on Dust 2: −69 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.47 · Mirage
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
65% better than 87%
0.93 better than 97%
97.8 better than 96%
1.30 better than 96%
61% of 187 duels better than 90%
39% of 33 situations right on the average
Dust 227
41% better than 10%
0.86 better than 87%
91.3 better than 86%
1.27 better than 92%
56% of 117 duels better than 69%
33% of 12 situations better than 33%
Ancient19
58% better than 57%
0.84 better than 83%
90.8 better than 85%
1.20-
54% of 50 duels better than 59%
50% of 4 situations better than 78%
Anubis15
53% better than 42%
0.86 better than 89%
92.8 better than 91%
1.29-
39% of 38 duels better than 2%
50% of 10 situations better than 77%
Cache10
80% -
0.95 -
95.7 -
1.33-
59% of 39 duels -
67% of 6 situations -
Nuke10
90% -
0.91 -
94.2 -
1.42-
47% of 19 duels -
50% of 4 situations -
Inferno6
50% -
0.84 -
89.5 -
1.21-
67% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bymas plays

Across 158 matches Bymas averages K/R 0.88 and ADR 92.8; the rating across the 105 rated matches is 1.29. Biggest strength: Rating at 1.29, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 19.7 kills per match with 50% headshots. The strongest map is Nuke with a 90% win rate in 10 matches. In 69 of 105 matches the rating was 1.10 or higher (66%), in 19 it was below 0.90. In 100 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 1.32. Bymas loses the most ELO on Dust 2 (−69 ELO, win rate 41%). Things go best in match 3 of the day (−3 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, −3 ELO. Improved over the last three months: K/R +0.10, ADR +8.1, Headshots +2 pp. Got weaker: Win rate −13 pp, ELO −302. Last 30 days: 66 matches, win rate 55%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.