Bxntsel

Israel
191 matches tracked 20 matches in 30 days
Last updated:

How does Bxntsel play?

Rating 0.87 K/R 0.62 ADR 68.9 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 191 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 25% very weak below 0.75 35%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 42%−9 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (1.01).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.86−0.15 · Ø 1.01 better than 5%
Pistol kills per match 2.3
Knife kills 5 in 191 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.2%).

2K rounds 10.7%−2.5 pp · Ø 13.2% better than 3%
3K rounds 2.8%−1.2 pp · Ø 4.0% better than 8%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 7x 4K, 1 ace in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 36%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 55%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +182
= Stayed the same
K/R at 0.61, ADR at 68.9, Win rate at 47%
▼ Got worse
Rating −0.05

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.64. Last 3 months: 0.61 (at the start 0.64). Well below the average (0.73).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −52 ELO
39 matches · 38% win rate
On Mirage −20 ELO
36 matches · 50% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 41%
On Tuesdays ±0 ELO, win rate 28%

Bxntsel loses the most ELO in match 1 of the day: −52 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
49% better than 44%
0.63 better than 9%
69.5 better than 4%
0.86 better than 9%
42% of 137 duels better than 10%
36% of 25 situations better than 48%
Mirage36
50% right on the average
0.63 better than 9%
69.7 better than 7%
0.86 better than 6%
47% of 129 duels better than 31%
41% of 32 situations better than 62%
Nuke35
51% better than 40%
0.65 better than 8%
70.3 better than 7%
0.91 better than 10%
42% of 118 duels better than 10%
26% of 23 situations better than 23%
Anubis22
45% better than 33%
0.65 better than 14%
72.1 better than 12%
0.90 better than 13%
43% of 84 duels better than 12%
25% of 20 situations better than 21%
Dust 220
50% better than 46%
0.56 better than 1%
65.8 better than 2%
0.81 better than 2%
41% of 59 duels better than 9%
36% of 14 situations better than 43%
Cache14
29% -
0.59 -
62.3 -
0.85-
44% of 36 duels -
44% of 9 situations -
Inferno13
46% -
0.60 -
68.7 -
0.83-
39% of 56 duels -
27% of 11 situations -
Vertigo10
50% -
0.63 -
67.2 -
0.90-
44% of 36 duels -
43% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bxntsel plays

Across 191 matches Bxntsel averages K/R 0.62, ADR 68.9 and a rating of 0.87. Biggest strength: Utility hit rate at 39%, better than 76% of level 9 players. Most room to improve: Damage per round (ADR) at 68.9, better than only 2% of level 9 players. Averages 13.6 kills per match with 43% headshots. The strongest map is Nuke with a 51% win rate in 35 matches. In 34 of 191 matches the rating was 1.10 or higher (18%), in 114 it was below 0.90. In 112 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 0.90. Bxntsel loses the most ELO in match 1 of the day (−52 ELO, win rate 38%). Things go best on Nuke (+73 ELO, win rate 51%). From match no. 5 of the day on, things go best: 58% win rate, +13 ELO. Improved over the last three months: Headshots +4 pp, ELO +182. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.61, ADR at 68.9, Win rate at 47%. Last 30 days: 20 matches, win rate 55%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.