Busteross

CA
150 matches tracked
ELO ▲ 54
2,143
30-day peak: 2,143
Rank NA ▲ 380 places
#4,947
CA #575 in CA
30 days · prev. #5,327 · best #4,366
Last updated:

How does Busteross play?

Rating 1.14 (from 123 matches) K/R 0.80 ADR 83.3 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 123 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Strength
Last one alive

60% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 60%+21 pp · Ø 39% better than 99%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 1.08+0.06 · Ø 1.02 better than 70%
Pistol kills per match 2.9
Knife kills 2 in 150 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 69%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 97%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 28x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 41%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.05, ADR +5.1, Headshots +3 pp, Win rate +15 pp, ELO +318
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
48 matches · 46% win rate
Between 18:00 and 24:00 −17 ELO, win rate 48%
On Fridays +58 ELO, win rate 48%

Busteross loses the most ELO in match 1 of the day: −27 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Cache
  2. Most kills in a match: 37 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
54% better than 63%
0.78 better than 72%
81.6 better than 58%
1.08 better than 69%
55% of 129 duels better than 73%
40% of 15 situations better than 55%
Dust 234
44% better than 23%
0.75 better than 57%
80.6 right on the average
1.09 better than 71%
53% of 108 duels better than 61%
44% of 9 situations better than 66%
Ancient19
53% right on the average
0.83 better than 86%
86.6 better than 77%
1.19 better than 92%
54% of 90 duels better than 67%
56% of 9 situations better than 87%
Inferno16
56% better than 59%
0.80 better than 74%
82.0 better than 51%
1.12-
57% of 49 duels better than 74%
100% of 3 situations better than 99%
Anubis14
50% -
0.79 -
83.4 -
1.08-
56% of 78 duels -
63% of 8 situations -
Nuke13
69% -
0.89 -
87.5 -
1.28-
52% of 63 duels -
100% of 3 situations -
Cache9
44% -
0.88 -
93.0 -
1.21-
48% of 42 duels -
17% of 6 situations -
Overpass3
33% -
0.70 -
76.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Busteross plays

Across 150 matches Busteross averages K/R 0.80 and ADR 83.3; the rating across the 123 rated matches is 1.14. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 60% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 65 of 123 matches the rating was 1.10 or higher (53%), in 39 it was below 0.90. In 85 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: September 2026 at 1.26. Busteross loses the most ELO in match 1 of the day (−27 ELO, win rate 46%). Things go best in match 2 of the day (+86 ELO, win rate 64%). Match no. 3 of the day goes best: 67% win rate, +9 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +5.1, Headshots +3 pp, Win rate +15 pp, ELO +318. Last 30 days: 6 matches, win rate 67%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.