Burtikaka

Georgia
On FACEIT since 2024 59 matches tracked 38 matches in 30 days
Last updated:

How does Burtikaka play?

Rating 0.89 K/R 0.67 ADR 77.3 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 59 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 5% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 37%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
AWPerEntryHeadshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 95%
Opening duels won 52%+3 pp · Ø 49% better than 81%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 8%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 73%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (43%).

Headshot rate 57%+14 pp · Ø 43% better than 98%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 0.85−0.11 · Ø 0.96 better than 17%
Pistol kills per match 2.5
Knife kills 3 in 59 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so slightly above the average (12.8%).

2K rounds 13.5%+0.7 pp · Ø 12.8% better than 78%
3K rounds 3.2%−0.4 pp · Ø 3.6% better than 38%
MVPs per match 2.2+0.1 · Ø 2.1 better than 74%
4Ks and aces 6x 4K, 1 ace in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 31%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 38%
Enemies flashed per round 0.29+0.05 · Ø 0.24 better than 66%
Deaths per round 79%+6 pp · Ø 73% better than 6%

Progress

One value per month, dashed line is the level 4 average
Whether Burtikaka is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 51 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.69
JulAugSepOct

Best month: October 2026 with 0.69.

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Highest rating in a match: 2.48 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
47% better than 37%
0.65 better than 28%
77.3 better than 53%
0.83 better than 11%
52% of 115 duels better than 71%
17% of 6 situations better than 6%
Mirage16
38% better than 15%
0.65 better than 28%
74.0 better than 35%
0.86 better than 18%
43% of 94 duels better than 18%
29% of 7 situations better than 28%
Inferno8
50% -
0.75 -
82.4 -
1.03-
45% of 42 duels -
50% of 2 situations -
Ancient7
71% -
0.65 -
73.6 -
0.84-
49% of 43 duels -
0% of 3 situations -
Anubis6
67% -
0.65 -
81.4 -
0.87-
45% of 31 duels -
0% of 1 situations -
Nuke3
67% -
0.72 -
79.0 -
0.96-
73% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Burtikaka plays

Across 59 matches Burtikaka averages K/R 0.67, ADR 77.3 and a rating of 0.89. Biggest strength: Headshot rate at 57%, better than 98% of level 4 players. Most room to improve: Deaths per round at 79%, better than only 6% of level 4 players. Averages 15.0 kills per match with 57% headshots. The strongest map is Dust 2 with a 47% win rate in 17 matches. In 12 of 59 matches the rating was 1.10 or higher (20%), in 35 it was below 0.90. In 46 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 0.90. Last 30 days: 38 matches, win rate 50%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.