Burti34

Turkey
226 matches tracked 44 matches in 30 days
Last updated:

How does Burti34 play?

Rating 0.91 K/R 0.65 ADR 76.9 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 226 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 92%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.90−0.08 · Ø 0.98 better than 16%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 70%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 15%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 13x 4K, 3 aces in 146 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+5 pp · Ø 36% better than 87%
Utility damage per round 8.3+4.2 · Ø 4.1 better than 98%
Enemies flashed per round 0.39+0.13 · Ø 0.26 better than 79%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.11, Rating +0.13, ADR +10.3, Headshots +3 pp
= Stayed the same
Win rate at 47%
▼ Got worse
ELO −293

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.68 (at the start 0.57). Slightly below the average (0.71).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −43 ELO
29 matches · 48% win rate
On Dust 2 −40 ELO
80 matches · 51% win rate
On Tuesdays +1 ELO, win rate 36%

Burti34 loses the most ELO on Inferno: −43 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Vertigo
  2. Highest rating in a match: 2.26 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 280
51% better than 53%
0.66 better than 22%
80.2 better than 57%
0.93 better than 25%
53% of 306 duels better than 68%
35% of 51 situations better than 41%
Mirage61
49% better than 46%
0.62 better than 9%
74.1 better than 27%
0.89 better than 15%
43% of 198 duels better than 16%
28% of 39 situations better than 25%
Anubis33
36% better than 7%
0.61 better than 7%
74.6 better than 22%
0.84 better than 6%
45% of 91 duels better than 20%
29% of 31 situations better than 25%
Inferno29
48% better than 41%
0.64 better than 18%
74.6 better than 25%
0.91 better than 24%
51% of 69 duels better than 54%
40% of 20 situations better than 55%
Ancient16
50% right on the average
0.73 better than 54%
80.5 better than 53%
1.03 better than 64%
48% of 48 duels better than 37%
13% of 8 situations better than 5%
Vertigo6
0% -
0.65 -
78.9 -
0.85-
38% of 24 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Burti34 plays

Across 226 matches Burti34 averages K/R 0.65, ADR 76.9 and a rating of 0.91. Biggest strength: Utility damage per round at 8.3, better than 98% of level 7 players. Most room to improve: Rating at 0.91, better than only 13% of level 7 players. Averages 14.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 51% win rate in 80 matches. In 53 of 226 matches the rating was 1.10 or higher (23%), in 116 it was below 0.90. In 146 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. Burti34 loses the most ELO on Inferno (−43 ELO, win rate 48%). Things go best on Anubis (+119 ELO, win rate 36%). From match no. 5 of the day on, things go best: 62% win rate. Improved over the last three months: K/R +0.11, Rating +0.13, ADR +10.3, Headshots +3 pp. Got weaker: ELO −293. Unchanged in recent months: Win rate at 47%. Last 30 days: 44 matches, win rate 45%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.