Burkud

Turkey
191 matches tracked
Last updated:

How does Burkud play?

Rating 1.03 K/R 0.76 ADR 83.6 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 191 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 1.02−0.01 · Ø 1.03 better than 67%
Pistol kills per match 3.1
Knife kills 7 in 191 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 86%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 68%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 18x 4K, 2 aces in 93 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 5%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +3 pp, ELO +270
= Stayed the same
K/R at 0.76, Rating at 1.02, ADR at 83.7
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −115 ELO
28 matches · 50% win rate
In match 3 of the day −85 ELO
34 matches · 29% win rate
Between 6:00 and 12:00 −26 ELO, win rate 42%
On Sundays −58 ELO, win rate 40%

Burkud loses the most ELO on Inferno: −115 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.02 · Inferno

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis63
46% better than 34%
0.75 better than 67%
83.5 better than 77%
1.03 better than 67%
44% of 274 duels better than 20%
40% of 40 situations better than 57%
Ancient55
45% better than 34%
0.76 better than 71%
81.7 better than 63%
1.01 better than 58%
48% of 246 duels better than 39%
27% of 33 situations better than 24%
Inferno28
50% better than 47%
0.77 better than 79%
86.9 better than 84%
1.04 better than 69%
51% of 137 duels better than 56%
32% of 22 situations better than 37%
Nuke17
53% right on the average
0.75 better than 56%
83.3 better than 64%
1.03 right on the average
49% of 77 duels better than 41%
40% of 10 situations right on the average
Cache12
50% -
0.76 -
85.4 -
1.02-
56% of 55 duels -
33% of 3 situations -
Mirage9
44% -
0.84 -
90.8 -
1.16-
53% of 57 duels -
53% of 15 situations -
Dust 25
80% -
0.75 -
76.7 -
0.92-
52% of 42 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Burkud plays

Across 191 matches Burkud averages K/R 0.76, ADR 83.6 and a rating of 1.03. Most room to improve: Utility damage per round at 3.0, better than only 23% of level 7 players. Averages 17.0 kills per match with 47% headshots. The strongest map is Nuke with a 53% win rate in 17 matches. In 78 of 191 matches the rating was 1.10 or higher (41%), in 72 it was below 0.90. In 93 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: June 2026 at 1.12. Burkud loses the most ELO on Inferno (−115 ELO, win rate 50%). Things go best in match 2 of the day (+34 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +34 ELO. Improved over the last three months: Win rate +3 pp, ELO +270. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.02, ADR at 83.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.