Bun66

Russia
On FACEIT since 2022 252 matches tracked 40 matches in 30 days
ELO ▼ 71
2,774
30-day peak: 2,845
Rank EU
#19,426
Russia #5,463 in Russia
Last updated:

How does Bun66 play?

Rating 1.17 K/R 0.85 ADR 92.7 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 252 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 46%+5 pp · Ø 41% better than 84%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 3.3
Knife kills 3 in 252 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.3%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 86%
3K rounds 5.7%+1.4 pp · Ø 4.3% better than 91%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 55x 4K, 7 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.06−0.25 · Ø 0.31 better than 1%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp
= Stayed the same
K/R at 0.85, Rating at 1.17, ADR at 92.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: October 2026 with 0.96. Last 3 months: 0.85 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −75 ELO
22 matches · 64% win rate
On Anubis −17 ELO
41 matches · 51% win rate
Between 0:00 and 6:00 −8 ELO, win rate 43%
On Saturdays −56 ELO, win rate 39%

Bun66 loses the most ELO on Inferno: −75 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Nuke
  2. Highest rating in a match: 2.48 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
41% better than 9%
0.77 better than 57%
85.5 better than 68%
1.04 better than 45%
49% of 332 duels better than 31%
39% of 36 situations better than 52%
Dust 251
45% better than 20%
0.87 better than 90%
95.7 better than 94%
1.21 better than 87%
58% of 271 duels better than 80%
38% of 24 situations right on the average
Anubis41
51% better than 40%
0.89 better than 94%
95.8 better than 96%
1.25 better than 93%
61% of 226 duels better than 90%
40% of 20 situations better than 53%
Nuke33
70% better than 89%
0.97 better than 98%
101.8 better than 98%
1.36 better than 97%
67% of 203 duels better than 98%
55% of 29 situations better than 83%
Ancient22
36% better than 6%
0.82 better than 78%
90.4 better than 84%
1.16 better than 81%
48% of 116 duels better than 26%
36% of 11 situations better than 44%
Inferno22
64% better than 69%
0.79 better than 54%
90.2 better than 72%
1.09 better than 42%
55% of 121 duels right on the average
55% of 11 situations better than 80%
Cache11
45% -
0.89 -
94.5 -
1.21-
56% of 57 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bun66 plays

Across 252 matches Bun66 averages K/R 0.85, ADR 92.7 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 92.7, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 18.7 kills per match with 56% headshots. The strongest map is Nuke with a 70% win rate in 33 matches. In 135 of 252 matches the rating was 1.10 or higher (54%), in 66 it was below 0.90. In 210 matches with detailed stats: 55 4Ks and 7 aces. Best month by rating: October 2026 at 1.36. Bun66 loses the most ELO on Inferno (−75 ELO, win rate 64%). Things go best on Dust 2 (+51 ELO, win rate 45%). Improved over the last three months: Headshots +2 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.17, ADR at 92.5. Last 30 days: 40 matches, win rate 38%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.