Bullet1i

South Korea
On FACEIT since 2024 131 matches tracked 72 matches in 30 days
ELO ▲ 476
2,053
30-day peak: 2,055
Rank EU
#207,550
South Korea #2,736 in South Korea
Last updated:

How does Bullet1i play?

Rating 1.13 (from 81 matches) K/R 0.79 ADR 83.8 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 3.5
Knife kills 1 in 131 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 19x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 19%−16 pp · Ø 35% better than 1%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 1%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.80, ADR at 84.8
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −27 ELO
23 matches · 35% win rate
On Ancient −22 ELO
22 matches · 45% win rate
Between 0:00 and 6:00 −27 ELO, win rate 47%

Bullet1i loses the most ELO in match 3 of the day: −27 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
53% better than 56%
0.77 better than 65%
84.2 better than 66%
1.04 better than 53%
49% of 86 duels better than 37%
40% of 5 situations better than 58%
Mirage32
50% better than 44%
0.78 better than 71%
83.7 better than 67%
1.13 better than 81%
60% of 115 duels better than 93%
25% of 16 situations better than 17%
Ancient22
45% better than 28%
0.77 better than 64%
80.5 better than 45%
1.20-
61% of 51 duels better than 94%
38% of 8 situations right on the average
Anubis17
65% better than 88%
0.86 better than 94%
92.5 better than 94%
1.24-
62% of 42 duels better than 95%
100% of 3 situations better than 99%
Inferno10
50% -
0.77 -
79.1 -
1.04-
32% of 19 duels -
63% of 8 situations -
Nuke9
56% -
0.80 -
79.5 -
1.13-
53% of 32 duels -
17% of 6 situations -
Cache4
75% -
0.83 -
90.4 -
1.21-
62% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bullet1i plays

Across 131 matches Bullet1i averages K/R 0.79 and ADR 83.8; the rating across the 81 rated matches is 1.13. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 19%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 57% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 38 of 81 matches the rating was 1.10 or higher (47%), in 18 it was below 0.90. In 81 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. Bullet1i loses the most ELO in match 3 of the day (−27 ELO, win rate 35%). Things go best from match 5 of the day (+2 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +2 ELO. Improved over the last three months: Win rate +11 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.80, ADR at 84.8. Last 30 days: 72 matches, win rate 63%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.