BujiS

Bulgaria
103 matches tracked 10 matches in 30 days
Last updated:

How does BujiS play?

Rating 1.05 K/R 0.76 ADR 81.8 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 103 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 37%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 70%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (45%).

Headshot rate 52%+7 pp · Ø 45% better than 85%
AWP share of kills 5%−5 pp · Ø 10% better than 30%
K/D 1.03+0.03 · Ø 1.00 better than 74%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 13.5%+0.5 pp · Ø 13.0% better than 68%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 95%
MVPs per match 2.5+0.3 · Ø 2.2 better than 87%
4Ks and aces 9x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.26).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 40%
Enemies flashed per round 0.07−0.19 · Ø 0.26 better than 6%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +77
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 81.7, Win rate at 47%
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.75 (at the start 0.77). Slightly above the average (0.72).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
24 matches · 38% win rate
On Saturdays −25 ELO, win rate 41%

BujiS loses the most ELO on Dust 2: −3 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 2.19 · Anubis

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
38% better than 14%
0.74 better than 65%
80.7 better than 62%
1.04 better than 70%
40% of 92 duels better than 9%
54% of 13 situations better than 87%
Anubis18
56% better than 67%
0.87 better than 98%
91.1 better than 97%
1.19 better than 97%
55% of 93 duels better than 79%
41% of 17 situations better than 59%
Inferno18
56% better than 67%
0.79 better than 83%
84.3 better than 78%
1.10 better than 83%
60% of 104 duels better than 91%
50% of 10 situations better than 78%
Mirage13
54% -
0.63 -
70.0 -
0.92-
39% of 67 duels -
50% of 8 situations -
Ancient11
36% -
0.73 -
78.5 -
0.99-
50% of 58 duels -
0% of 4 situations -
Cache9
44% -
0.73 -
75.7 -
1.01-
57% of 49 duels -
25% of 4 situations -
Nuke6
33% -
0.75 -
88.6 -
0.99-
45% of 38 duels -
67% of 3 situations -
Vertigo4
50% -
0.73 -
82.2 -
0.96-
47% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BujiS plays

Across 103 matches BujiS averages K/R 0.76, ADR 81.8 and a rating of 1.05. Biggest strength: 3K rounds at 5.2%, better than 95% of level 6 players. Averages 16.9 kills per match with 52% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 41 of 103 matches the rating was 1.10 or higher (40%), in 40 it was below 0.90. In 60 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. BujiS loses the most ELO on Dust 2 (−3 ELO, win rate 38%). Things go best in match 1 of the day (+21 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +21 ELO. Improved over the last three months: ELO +77. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 81.7, Win rate at 47%. Last 30 days: 10 matches, win rate 20%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.