BugraK99

Turkey
134 matches tracked
Last updated:

How does BugraK99 play?

Rating 0.94 K/R 0.67 ADR 77.8 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 134 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 76%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.98).

Headshot rate 50%+2 pp · Ø 48% better than 60%
AWP share of kills 14%+4 pp · Ø 10% better than 71%
K/D 0.92−0.06 · Ø 0.98 better than 17%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.4%+0.5 pp · Ø 12.9% better than 54%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.1−0.1 · Ø 2.2 better than 33%
4Ks and aces 10x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 72%−1 pp · Ø 73% better than 52%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.10, Rating +0.15, ADR +8.2, Win rate +10 pp
= Stayed the same
ELO at 1,756
▼ Got worse
Headshots −3 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.60). Just below the average (0.72).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −43 ELO
30 matches · 43% win rate
In match 1 of the day ±0 ELO
30 matches · 40% win rate
On Mondays +32 ELO, win rate 42%

BugraK99 loses the most ELO on Dust 2: −43 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
56% better than 70%
0.68 better than 26%
79.2 better than 47%
0.93 better than 22%
48% of 223 duels better than 37%
43% of 23 situations better than 66%
Dust 230
43% better than 23%
0.66 better than 17%
78.0 better than 38%
0.95 better than 26%
46% of 130 duels better than 24%
43% of 14 situations better than 64%
Cache15
60% -
0.61 -
72.0 -
0.88-
46% of 67 duels -
64% of 11 situations -
Anubis14
43% -
0.64 -
77.4 -
0.87-
54% of 74 duels -
25% of 8 situations -
Ancient13
31% -
0.73 -
80.4 -
1.03-
42% of 57 duels -
40% of 10 situations -
Inferno9
67% -
0.69 -
80.5 -
0.98-
34% of 44 duels -
38% of 8 situations -
Nuke9
44% -
0.70 -
77.4 -
0.99-
51% of 47 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BugraK99 plays

Across 134 matches BugraK99 averages K/R 0.67, ADR 77.8 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 9 players. Most room to improve: Rating at 0.94, better than only 19% of level 9 players. Averages 14.8 kills per match with 50% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 41 of 134 matches the rating was 1.10 or higher (31%), in 69 it was below 0.90. In 82 matches with detailed stats: 10 4Ks and 1 ace. BugraK99 loses the most ELO on Dust 2 (−43 ELO, win rate 43%). Things go best on Mirage (+47 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, +18 ELO. Improved over the last three months: K/R +0.10, Rating +0.15, ADR +8.2, Win rate +10 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ELO at 1,756.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.