Bugaa

Ukraine
On FACEIT since 2019 156 matches tracked 24 matches in 30 days
ELO ▼ 90
2,057
30-day peak: 2,147
Rank EU
#204,691
Ukraine #8,254 in Ukraine
Last updated:
Next update possible in 41m 55s

How does Bugaa play?

Rating 0.98 K/R 0.70 ADR 77.9 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 156 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.6
Knife kills 2 in 156 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 12x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 12%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.07, ADR +5.8
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −6 pp, ELO −215

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −120 ELO
44 matches · 34% win rate
In match 2 of the day −120 ELO
32 matches · 28% win rate
On Dust 2 −60 ELO
39 matches · 51% win rate

Bugaa loses the most ELO on Anubis: −120 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Inferno
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 39%
0.68 better than 23%
75.0 better than 22%
0.99 better than 38%
44% of 213 duels better than 14%
46% of 37 situations better than 74%
Anubis44
34% better than 6%
0.68 better than 23%
77.0 better than 30%
0.92 better than 14%
45% of 164 duels better than 17%
35% of 26 situations better than 42%
Dust 239
51% better than 48%
0.74 right on the average
80.1 better than 47%
1.03 right on the average
46% of 166 duels better than 24%
35% of 31 situations better than 42%
Inferno15
47% better than 28%
0.72 better than 32%
80.5 better than 41%
1.02 better than 35%
50% of 52 duels better than 33%
29% of 7 situations better than 23%
Cache8
63% -
0.72 -
84.3 -
1.01-
53% of 34 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bugaa plays

Across 156 matches Bugaa averages K/R 0.70, ADR 77.9 and a rating of 0.98. Biggest strength: Utility damage per round at 5.2, better than 77% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 46% headshots. The strongest map is Dust 2 with a 51% win rate in 39 matches. In 52 of 156 matches the rating was 1.10 or higher (33%), in 69 it was below 0.90. In 82 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. Bugaa loses the most ELO on Anubis (−120 ELO, win rate 34%). Things go best on Mirage (+150 ELO, win rate 48%). From match no. 5 of the day on, things go best: 53% win rate, −60 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +5.8. Got weaker: Headshots −4 pp, Win rate −6 pp, ELO −215. Last 30 days: 24 matches, win rate 42%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.