BuddaBaby

Ethiopia
168 matches tracked
Last updated:

How does BuddaBaby play?

Rating 0.96 (from 146 matches) K/R 0.71 ADR 77.7 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 146 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+2 pp · Ø 50% better than 76%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 78%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 44%−1 pp · Ø 45% better than 43%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 0.94−0.06 · Ø 1.00 better than 39%
Pistol kills per match 2.7
Knife kills 4 in 168 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 13.1%+0.1 pp · Ø 13.0% better than 57%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 35%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 2 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 44%
Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 76.8, Headshots at 44%
▼ Got worse
Win rate −3 pp, ELO −259

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −57 ELO
22 matches · 36% win rate
On Mirage −48 ELO
39 matches · 44% win rate
On Tuesdays −58 ELO, win rate 29%

BuddaBaby loses the most ELO on Ancient: −57 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.09 · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
46% better than 36%
0.71 right on the average
78.8 better than 51%
0.97 better than 44%
52% of 289 duels better than 64%
50% of 24 situations better than 82%
Mirage39
44% better than 30%
0.70 better than 42%
76.2 better than 36%
0.95 better than 36%
50% of 142 duels better than 55%
29% of 17 situations better than 27%
Anubis32
41% better than 21%
0.69 better than 39%
77.0 better than 37%
0.94 better than 34%
55% of 171 duels better than 79%
60% of 10 situations better than 93%
Ancient22
36% better than 11%
0.70 better than 41%
76.8 better than 38%
0.96 better than 47%
48% of 119 duels better than 41%
67% of 12 situations better than 96%
Nuke9
56% -
0.76 -
85.3 -
1.02-
53% of 40 duels -
33% of 3 situations -
Overpass3
33% -
0.77 -
71.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How BuddaBaby plays

Across 168 matches BuddaBaby averages K/R 0.71 and ADR 77.7; the rating across the 146 rated matches is 0.96. Biggest strength: Rounds with first kill at 12%, better than 79% of level 6 players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 6 players. Averages 16.3 kills per match with 44% headshots. The strongest map is Dust 2 with a 46% win rate in 61 matches. In 39 of 146 matches the rating was 1.10 or higher (27%), in 70 it was below 0.90. In 89 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: June 2026 at 0.98. BuddaBaby loses the most ELO on Ancient (−57 ELO, win rate 36%). Things go best on Dust 2 (+54 ELO, win rate 46%). Match no. 3 of the day goes best: 50% win rate, −28 ELO. Got weaker: Win rate −3 pp, ELO −259. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 76.8, Headshots at 44%. Last 30 days: 6 matches, win rate 17%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.