Bubb0

Sweden
On FACEIT since 2015 395 matches tracked 116 matches in 30 days
Last updated:

How does Bubb0 play?

Rating 1.03 K/R 0.74 ADR 80.8 from 395 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 395 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 3.1
Knife kills 2 in 395 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 56x 4K, 6 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +593
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 81.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.74 (at the start 0.73). Just below the average (0.75).

Patterns

From the last 395 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −86 ELO
81 matches · 46% win rate
On Dust 2 −61 ELO
115 matches · 50% win rate
Between 6:00 and 12:00 −209 ELO, win rate 47%
On Thursdays +31 ELO, win rate 45%

Bubb0 loses the most ELO in match 1 of the day: −86 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.16 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2115
50% better than 41%
0.76 better than 57%
82.0 better than 53%
1.08 better than 61%
53% of 541 duels better than 58%
30% of 67 situations better than 25%
Mirage115
47% better than 26%
0.71 better than 30%
79.0 better than 37%
0.99 better than 29%
54% of 555 duels better than 63%
33% of 60 situations better than 35%
Ancient97
59% better than 70%
0.74 better than 43%
82.0 better than 49%
1.03 better than 44%
52% of 473 duels right on the average
29% of 48 situations better than 27%
Cache26
58% -
0.72 -
79.3 -
1.03-
52% of 103 duels -
54% of 13 situations -
Nuke26
42% better than 15%
0.73 better than 36%
77.4 better than 26%
1.02 better than 39%
53% of 143 duels right on the average
32% of 19 situations better than 26%
Anubis14
57% -
0.78 -
85.9 -
1.08-
54% of 61 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bubb0 plays

Across 395 matches Bubb0 averages K/R 0.74, ADR 80.8 and a rating of 1.03. Biggest strength: Headshot rate at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Ancient with a 59% win rate in 97 matches. In 155 of 395 matches the rating was 1.10 or higher (39%), in 146 it was below 0.90. In 297 matches with detailed stats: 56 4Ks and 6 aces. Best month by rating: August 2026 at 1.06. Bubb0 loses the most ELO in match 1 of the day (−86 ELO, win rate 46%). Things go best on Ancient (+140 ELO, win rate 59%). Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +593. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 81.2. Last 30 days: 116 matches, win rate 59%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.