Bubaleho_0

Russia
176 matches tracked 35 matches in 30 days
Last updated:

How does Bubaleho_0 play?

Rating 1.03 (from 155 matches) K/R 0.72 ADR 78.1 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 155 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 53%+3 pp · Ø 50% better than 75%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 68%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.05+0.06 · Ø 0.99 better than 70%
Pistol kills per match 2.5
Knife kills 4 in 176 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 52%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 14x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.07, ADR +4.4, Headshots +2 pp, ELO +146
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.72).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −136 ELO
63 matches · 41% win rate
On Ancient −78 ELO
23 matches · 48% win rate
Between 12:00 and 18:00 −56 ELO, win rate 40%

Bubaleho_0 loses the most ELO in match 1 of the day: −136 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Ancient
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
46% better than 36%
0.72 right on the average
78.5 better than 43%
1.04 better than 62%
54% of 153 duels better than 71%
43% of 30 situations better than 65%
Anubis39
36% better than 10%
0.73 better than 55%
78.9 better than 46%
1.02 better than 57%
52% of 139 duels better than 60%
50% of 26 situations better than 77%
Ancient23
48% better than 44%
0.80 better than 82%
82.7 better than 65%
1.11 better than 83%
54% of 76 duels better than 70%
33% of 15 situations better than 41%
Mirage22
45% better than 31%
0.63 better than 10%
70.8 better than 11%
0.88 better than 11%
40% of 50 duels better than 7%
27% of 11 situations better than 19%
Inferno19
53% right on the average
0.74 better than 64%
78.7 better than 49%
1.05 better than 69%
44% of 64 duels better than 18%
45% of 20 situations better than 69%
Nuke16
69% better than 91%
0.73 better than 39%
78.4 better than 35%
1.08-
51% of 43 duels better than 44%
63% of 8 situations better than 92%

Compared with players on the same level who have at least 15 matches on the map.

How Bubaleho_0 plays

Across 176 matches Bubaleho_0 averages K/R 0.72 and ADR 78.1; the rating across the 155 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 8 players. Averages 16.1 kills per match with 50% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 63 of 155 matches the rating was 1.10 or higher (41%), in 55 it was below 0.90. In 114 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. Bubaleho_0 loses the most ELO in match 1 of the day (−136 ELO, win rate 41%). Things go best in match 2 of the day (−56 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, −56 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.4, Headshots +2 pp, ELO +146. Got weaker: Win rate −5 pp. Last 30 days: 35 matches, win rate 49%, net ELO −116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.