BuRS1ck

Russia
On FACEIT since 2014 69 matches tracked 47 matches in 30 days
ELO ▼ 85
2,012
30-day peak: 2,097
Rank EU
#236,129
Russia #66,553 in Russia
Last updated:

How does BuRS1ck play?

Rating 0.98 K/R 0.73 ADR 82.2 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 69 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.8
Zeus kills1 in 69 matches
Knife kills 4 in 69 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 6x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether BuRS1ck is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 69 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
30 matches · 57% win rate

BuRS1ck loses the most ELO on Dust 2: −48 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
57% better than 69%
0.74 right on the average
85.0 better than 70%
1.00 better than 39%
58% of 208 duels better than 84%
33% of 18 situations better than 39%
Mirage25
44% better than 24%
0.69 better than 28%
77.3 better than 34%
0.92 better than 17%
45% of 142 duels better than 18%
25% of 12 situations better than 17%
Inferno6
50% -
0.75 -
85.2 -
1.00-
64% of 33 duels -
25% of 4 situations -
Cache3
100% -
0.88 -
93.3 -
1.12-
50% of 14 duels -
50% of 2 situations -
Nuke3
100% -
0.77 -
79.0 -
1.16-
41% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BuRS1ck plays

Across 69 matches BuRS1ck averages K/R 0.73, ADR 82.2 and a rating of 0.98. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 43% headshots. The strongest map is Dust 2 with a 57% win rate in 30 matches. In 26 of 69 matches the rating was 1.10 or higher (38%), in 29 it was below 0.90. In 69 matches with detailed stats: 6 4Ks and 0 aces. BuRS1ck loses the most ELO on Dust 2 (−48 ELO, win rate 57%). Things go best on Mirage (+24 ELO, win rate 44%). Last 30 days: 47 matches, win rate 51%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.