BryanBew

China
On FACEIT since 2020 285 matches tracked 79 matches in 30 days
ELO ▼ 225
2,137
30-day peak: 2,386
Rank SEA ▼ 1,088 places
#3,951
China #158 in China
30 days · prev. #2,863 · best #1,511
Last updated:

How does BryanBew play?

Rating 0.96 K/R 0.71 ADR 76.9 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 285 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 3.4
Knife kills 1 in 285 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 30x 4K, 4 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +7.0, ELO +153
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.73 (at the start 0.64). Just below the average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
22 matches · 41% win rate
In match 3 of the day +27 ELO
43 matches · 44% win rate
Between 6:00 and 12:00 −64 ELO, win rate 45%
On Wednesdays −64 ELO, win rate 34%

BryanBew loses the most ELO on Dust 2: −24 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 1.87 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient77
47% better than 34%
0.71 better than 33%
77.1 better than 26%
0.94 better than 20%
45% of 389 duels better than 16%
43% of 42 situations better than 62%
Mirage69
45% better than 28%
0.71 better than 37%
76.9 better than 32%
0.94 better than 23%
45% of 283 duels better than 18%
37% of 41 situations better than 47%
Inferno59
63% better than 83%
0.70 better than 36%
77.0 better than 33%
0.99 better than 35%
48% of 287 duels better than 26%
41% of 32 situations better than 60%
Anubis38
58% better than 71%
0.73 better than 46%
80.0 better than 45%
1.02 better than 46%
45% of 176 duels better than 16%
56% of 27 situations better than 88%
Dust 222
41% better than 16%
0.67 better than 18%
72.3 better than 11%
0.91 better than 12%
54% of 82 duels better than 64%
45% of 11 situations better than 72%
Cache9
33% -
0.73 -
78.5 -
1.00-
43% of 49 duels -
25% of 4 situations -
Nuke8
50% -
0.72 -
75.5 -
1.00-
37% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BryanBew plays

Across 285 matches BryanBew averages K/R 0.71, ADR 76.9 and a rating of 0.96. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 56% headshots. The strongest map is Inferno with a 63% win rate in 59 matches. In 89 of 285 matches the rating was 1.10 or higher (31%), in 122 it was below 0.90. In 204 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. BryanBew loses the most ELO on Dust 2 (−24 ELO, win rate 41%). Things go best from match 5 of the day (+53 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +53 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +7.0, ELO +153. Got weaker: Headshots −4 pp, Win rate −4 pp. Last 30 days: 79 matches, win rate 41%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.