Brutalst

USA
101 matches tracked 37 matches in 30 days
Last updated:

How does Brutalst play?

Rating 0.96 K/R 0.73 ADR 83.0 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 101 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Rarely on the AWP.
EntryRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 51%+1 pp · Ø 50% better than 64%

Clutch

Weakness
Last one alive

0.6 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 3%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 0.6−1.0 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (0.99).

Headshot rate 43%−2 pp · Ø 45% better than 40%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.93−0.06 · Ø 0.99 better than 31%
Pistol kills per match 2.6
Knife kills 1 in 101 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 39%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 72%
MVPs per match 2.3+0.1 · Ø 2.2 better than 69%
4Ks and aces 12x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

52% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 52%+16 pp · Ø 36% better than 99%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 31%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 39%
Deaths per round 78%+5 pp · Ø 73% better than 6%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ADR +5.0, Headshots +2 pp, ELO +161
= Stayed the same
K/R at 0.73, Rating at 0.95
▼ Got worse
Win rate −15 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.73 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −82 ELO
26 matches · 42% win rate

Brutalst loses the most ELO on Mirage: −82 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Inferno
  2. Most kills in a match: 48 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
42% better than 23%
0.68 better than 33%
77.5 better than 41%
0.86 better than 11%
46% of 149 duels better than 28%
25% of 8 situations better than 19%
Dust 225
80% better than 99%
0.73 better than 61%
87.1 better than 88%
0.99 better than 53%
53% of 133 duels better than 70%
29% of 7 situations better than 28%
Cache14
29% -
0.67 -
77.3 -
0.86-
53% of 85 duels -
20% of 5 situations -
Ancient10
30% -
0.69 -
75.2 -
0.94-
38% of 52 duels -
0% of 1 situations -
Anubis10
40% -
0.77 -
83.9 -
1.03-
57% of 54 duels -
25% of 4 situations -
Inferno9
56% -
0.90 -
91.9 -
1.21-
57% of 35 duels -
50% of 4 situations -
Nuke6
83% -
0.83 -
98.0 -
1.10-
65% of 34 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Brutalst plays

Across 101 matches Brutalst averages K/R 0.73, ADR 83.0 and a rating of 0.96. Biggest strength: Utility hit rate at 52%, better than 99% of level 6 players. Most room to improve: Clutch 1v1 won at 23%, better than only 3% of level 6 players. Averages 15.7 kills per match with 43% headshots. The strongest map is Dust 2 with a 80% win rate in 25 matches. In 32 of 101 matches the rating was 1.10 or higher (32%), in 43 it was below 0.90. In 79 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.09. Brutalst loses the most ELO on Mirage (−82 ELO, win rate 42%). Things go best on Dust 2 (+180 ELO, win rate 80%). Improved over the last three months: ADR +5.0, Headshots +2 pp, ELO +161. Got weaker: Win rate −15 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.95. Last 30 days: 37 matches, win rate 51%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.