Brucho_teqq
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).
Compared with 2,463 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (52%).
Clutch
Weakness11% of 1v2s won and so well below the average (22%).
Weapons and aim
Weakness0.86 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (4.2%).
Utility and deaths
AverageDied in 73% of rounds and so slightly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.66. Last 3 months unchanged at 0.62. Well below the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 0.93. Last 3 months: 0.87 (at the start 0.86). Well below the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 76.1. Last 3 months: 73.1 (at the start 72.1). Clearly below the average (81.3).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 45% (at the start 42%). Well below the average (51%).
Matches won (win rate)
Best month: June 2026 with 71%. Last 3 months: 50% (at the start 59%). Right on the average (50%).
Best month: July 2026 with 2,721. Last 3 months: 2,508 (at the start 2,618).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 166 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Brucho_teqq loses the most ELO on Anubis: −85 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 1.90 · Dust 2
- Most kills in a match: 33 · Mirage
Maps in detail
from the last 166 matchesCompared with players on the same level who have at least 15 matches on the map.
How Brucho_teqq plays
Across 166 matches Brucho_teqq averages K/R 0.62, ADR 72.8 and a rating of 0.87. Most room to improve: Opening duels won at 42%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.8 kills per match with 44% headshots. The strongest map is Dust 2 with a 60% win rate in 40 matches. In 32 of 166 matches the rating was 1.10 or higher (19%), in 94 it was below 0.90. In 123 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. Brucho_teqq loses the most ELO on Anubis (−85 ELO, win rate 43%). Things go best on Ancient (+65 ELO, win rate 52%). Match no. 3 of the day goes best: 57% win rate, +30 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −9 pp, ELO −110. Unchanged in recent months: K/R at 0.62, Rating at 0.87, ADR at 73.1. Last 30 days: 20 matches, win rate 55%, net ELO −14.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.