Brossleather

Turkey
100 matches tracked
Last updated:

How does Brossleather play?

Rating 1.01 (from 16 matches) K/R 0.76 ADR 82.5 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 16 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (16 matches).

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 46% no comparison

Clutch

Last one alive
Clutch 1v1 won 58% no comparison
Clutch 1v2 won 15% no comparison
Clutch kills per match 1.9 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−11 pp better than 5%
AWP share of kills 10% no comparison
K/D 1.05+0.04 better than 65%
Pistol kills per match 2.4
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3% no comparison
Rounds with 3K 4.1% no comparison
MVPs per match 2.20.0 level
4Ks and aces 1x 4K, 2 aces in 16 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28% no comparison
Utility damage per round 2.4 no comparison
Enemies flashed per round 0.25 no comparison
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +4 pp, ELO +100
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.10, ADR −7.4

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.70 (at the start 0.80).

Patterns

From the last 100 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −56 ELO
21 matches · 62% wins

Brossleather loses the most ELO on Anubis: −56 ELO, 62% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.43 · Dust 2
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient32
56% better than 68%
0.78 better than 74%
83.9 better than 66%
0.98-
50% of 135 duels better than 47%
39% of 23 situations better than 52%
Dust 232
56% better than 68%
0.82 better than 88%
85.4 better than 76%
0.99-
61% of 181 duels better than 93%
38% of 16 situations level
Anubis21
62% better than 82%
0.70 better than 33%
79.3 better than 44%
1.13-
40% of 90 duels better than 5%
75% of 8 situations better than 99%
Nuke7
14% -
0.63 -
73.2 -
0.94-
31% of 39 duels -
20% of 5 situations -
Cache5
80% -
0.83 -
89.2 -
-
68% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Brossleather plays

Across 100 matches Brossleather averages K/R 0.76 and ADR 82.5; the rating across the 16 rated matches is 1.01. Most room to improve: Headshot rate at 37%. That is better than only 5% of players on level 9. On average 16.4 kills per match, 37% of them headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 6 of 16 matches the rating was 1.10 or higher (38%), in 5 it was below 0.90. In 16 matches with detailed stats: 1 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. Brossleather loses the most ELO on Anubis (−56 ELO, win rate 62%). Things go best on Ancient (+32 ELO, win rate 56%). Improved over the last three months: Headshots +4 pp, ELO +100. Got weaker: K/R −0.10, ADR −7.4. Unchanged in recent months: Win rate at 55%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.