Brokecdx

Austria
On FACEIT since 2015 170 matches tracked 63 matches in 30 days
Last updated:

How does Brokecdx play?

Rating 1.07 (from 161 matches) K/R 0.73 ADR 74.2 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 161 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 1.11+0.11 · Ø 1.00 better than 85%
Pistol kills per match 2.7
Knife kills 6 in 170 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 56%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 24x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 9 average
Whether Brokecdx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 153 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +8 ELO
34 matches · 41% win rate

Brokecdx loses the most ELO in match 3 of the day: +8 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Highest rating in a match: 1.82 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
51% better than 52%
0.74 better than 57%
76.4 better than 34%
1.08 better than 74%
60% of 126 duels better than 93%
40% of 35 situations better than 55%
Dust 237
51% better than 51%
0.70 better than 38%
75.7 better than 28%
1.02 better than 56%
49% of 128 duels better than 43%
21% of 28 situations better than 13%
Ancient31
52% right on the average
0.75 better than 60%
75.8 better than 22%
1.08 better than 76%
57% of 77 duels better than 80%
35% of 26 situations better than 42%
Inferno18
50% better than 39%
0.74 better than 53%
77.3 better than 30%
1.08 better than 61%
39% of 44 duels better than 6%
22% of 9 situations better than 16%
Anubis17
53% right on the average
0.65 better than 14%
63.7 better than 1%
0.95 better than 26%
43% of 28 duels better than 12%
27% of 11 situations better than 24%
Cache12
67% -
0.83 -
82.5 -
1.25-
55% of 20 duels -
18% of 11 situations -
Nuke6
50% -
0.80 -
82.9 -
1.10-
55% of 20 duels -
0% of 3 situations -
Vertigo4
50% -
0.87 -
-
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Brokecdx plays

Across 170 matches Brokecdx averages K/R 0.73 and ADR 74.2; the rating across the 161 rated matches is 1.07. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 16.1 kills per match with 47% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 72 of 161 matches the rating was 1.10 or higher (45%), in 45 it was below 0.90. In 153 matches with detailed stats: 24 4Ks and 3 aces. Brokecdx loses the most ELO in match 3 of the day (+8 ELO, win rate 41%). Things go best on Dust 2 (+133 ELO, win rate 51%). From match no. 5 of the day on, things go best: 63% win rate, +60 ELO. Last 30 days: 63 matches, win rate 54%, net ELO +184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.