Breining

Denmark
On FACEIT since 2022 166 matches tracked 34 matches in 30 days
ELO ▲ 89
2,022
30-day peak: 2,030
Rank EU
#228,085
Denmark #5,133 in Denmark
Last updated:

How does Breining play?

Rating 0.98 K/R 0.71 ADR 78.7 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 166 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.3
Knife kills 5 in 166 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 10x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 87%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 78.8, Headshots at 39%, ELO at 2,000
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −49 ELO
25 matches · 40% win rate
On Wednesdays −60 ELO, win rate 34%

Breining loses the most ELO on Inferno: −49 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.25 · Nuke

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis34
50% right on the average
0.75 better than 57%
80.5 right on the average
1.03 right on the average
53% of 158 duels better than 60%
44% of 16 situations better than 67%
Ancient31
45% better than 27%
0.76 better than 58%
84.2 better than 66%
1.08 better than 68%
52% of 139 duels better than 54%
40% of 25 situations better than 59%
Nuke29
52% better than 36%
0.72 better than 32%
79.3 better than 35%
0.96 better than 20%
54% of 158 duels better than 56%
37% of 19 situations better than 42%
Inferno25
40% better than 15%
0.69 better than 20%
80.4 better than 41%
0.94 better than 14%
50% of 142 duels better than 33%
50% of 12 situations better than 75%
Mirage18
67% better than 94%
0.71 better than 36%
77.4 better than 35%
0.99 better than 38%
50% of 100 duels better than 43%
20% of 5 situations better than 10%
Cache14
29% -
0.58 -
70.4 -
0.81-
47% of 72 duels -
54% of 13 situations -
Dust 214
43% -
0.66 -
68.8 -
0.92-
45% of 55 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Breining plays

Across 166 matches Breining averages K/R 0.71, ADR 78.7 and a rating of 0.98. Biggest strength: Utility damage per round at 5.4, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 39% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 64 of 166 matches the rating was 1.10 or higher (39%), in 72 it was below 0.90. In 109 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. Breining loses the most ELO on Inferno (−49 ELO, win rate 40%). Things go best on Nuke (+67 ELO, win rate 52%). Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 78.8, Headshots at 39%, ELO at 2,000. Last 30 days: 34 matches, win rate 50%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.