Braz_12

Portugal
On FACEIT since 2017 259 matches tracked 90 matches in 30 days
ELO ▲ 52
3,006
30-day peak: 3,140
Rank EU ▼ 2,889 places
#8,120
Portugal #101 in Portugal
30 days · prev. #5,231 · best #3,774
Last updated:

How does Braz_12 play?

Rating 0.94 K/R 0.69 ADR 77.0 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 259 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 44%−8 pp · Ø 52% better than 2%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 5%
Clutch kills per match 1.1−0.4 · Ø 1.5 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.92−0.13 · Ø 1.05 better than 5%
Pistol kills per match 2.5
Knife kills 2 in 259 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 17%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 25x 4K, 4 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (3.9).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 6.7+2.8 · Ø 3.9 better than 96%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +4.0, ELO +145
= Stayed the same
K/R at 0.69, Rating at 0.95, Win rate at 52%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −163 ELO
46 matches · 43% win rate
On Anubis −77 ELO
32 matches · 41% win rate
On Sundays −134 ELO, win rate 36%

Braz_12 loses the most ELO in match 3 of the day: −163 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.34 · Ancient
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
58% better than 64%
0.74 better than 39%
81.1 better than 44%
1.02 better than 34%
44% of 311 duels better than 9%
40% of 40 situations better than 54%
Dust 260
50% better than 31%
0.65 better than 9%
72.6 better than 9%
0.92 better than 8%
43% of 310 duels better than 8%
20% of 15 situations better than 9%
Ancient59
54% better than 45%
0.72 better than 31%
82.1 better than 49%
0.96 better than 17%
45% of 346 duels better than 12%
33% of 30 situations better than 36%
Anubis32
41% better than 10%
0.62 better than 3%
71.4 better than 6%
0.82 better than 1%
43% of 137 duels better than 8%
22% of 18 situations better than 14%
Nuke29
48% better than 23%
0.67 better than 11%
74.4 better than 15%
0.94 better than 10%
42% of 146 duels better than 5%
60% of 10 situations better than 89%
Inferno9
44% -
0.54 -
65.1 -
0.75-
45% of 33 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Braz_12 plays

Across 259 matches Braz_12 averages K/R 0.69, ADR 77.0 and a rating of 0.94. Biggest strength: Utility damage per round at 6.7, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 54% headshots. The strongest map is Mirage with a 58% win rate in 69 matches. In 76 of 259 matches the rating was 1.10 or higher (29%), in 117 it was below 0.90. In 182 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: August 2026 at 0.96. Braz_12 loses the most ELO in match 3 of the day (−163 ELO, win rate 43%). Things go best on Ancient (+161 ELO, win rate 54%). From match no. 5 of the day on, things go best: 59% win rate, +107 ELO. Improved over the last three months: ADR +4.0, ELO +145. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.95, Win rate at 52%. Last 30 days: 90 matches, win rate 50%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.