Braveeeeeeee

Pakistan
125 matches tracked
Last updated:

How does Braveeeeeeee play?

Rating 1.17 (from 77 matches) K/R 0.89 ADR 94.0 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 77 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.20+0.18 · Ø 1.02 better than 91%
Pistol kills per match 3.7
Knife kills 1 in 125 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 45%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 90%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 18x 4K, 2 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 40%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, ADR −13.9

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: July 2026 with 1.00. Last 3 months: 0.81 (at the start 0.95). Clearly above the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
30 matches · 43% win rate
In match 3 of the day −28 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −48 ELO, win rate 45%
On Fridays ±0 ELO, win rate 40%

Braveeeeeeee loses the most ELO on Dust 2: −48 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Ancient
  2. Longest win streak: 10 wins in a row · Anubis
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
43% better than 20%
0.86 better than 91%
91.2 better than 90%
1.09 better than 67%
51% of 76 duels right on the average
50% of 10 situations better than 81%
Mirage30
57% better than 70%
0.94 better than 97%
97.4 better than 97%
1.28 better than 96%
63% of 107 duels better than 95%
45% of 11 situations better than 70%
Ancient27
59% better than 73%
0.86 better than 91%
91.4 better than 90%
1.16 better than 87%
60% of 102 duels better than 89%
24% of 17 situations better than 17%
Cache10
50% -
1.03 -
107.0 -
1.60-
64% of 25 duels -
14% of 7 situations -
Anubis8
38% -
0.86 -
92.7 -
1.15-
47% of 15 duels -
-
Nuke8
75% -
0.77 -
82.9 -
0.95-
47% of 36 duels -
43% of 7 situations -
Inferno7
57% -
0.91 -
95.4 -
1.25-
58% of 24 duels -
67% of 3 situations -
Vertigo3
0% -
0.62 -
86.2 -
0.81-
71% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Braveeeeeeee plays

Across 125 matches Braveeeeeeee averages K/R 0.89 and ADR 94.0; the rating across the 77 rated matches is 1.17. Biggest strength: Damage per round (ADR) at 94.0, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 19.8 kills per match with 50% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 37 of 77 matches the rating was 1.10 or higher (48%), in 24 it was below 0.90. In 57 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.36. Braveeeeeeee loses the most ELO on Dust 2 (−48 ELO, win rate 43%). Things go best on Mirage (+50 ELO, win rate 57%). From match no. 5 of the day on, things go best: 62% win rate, +19 ELO. Improved over the last three months: Headshots +4 pp, Win rate +10 pp. Got weaker: K/R −0.14, ADR −13.9. Last 30 days: 6 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.