Bratok_05

Russia
On FACEIT since 2024 320 matches tracked 137 matches in 30 days
ELO ▲ 392
2,485
30-day peak: 2,652
Rank EU
#55,728
Russia #15,889 in Russia
Last updated:

How does Bratok_05 play?

Rating 0.98 K/R 0.72 ADR 82.7 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 320 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.3
Knife kills 4 in 320 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 54%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 42x 4K, 3 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.1+1.9 · Ø 4.2 better than 91%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +10 pp, ELO +417
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −4.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −48 ELO
27 matches · 41% win rate
On Anubis −25 ELO
28 matches · 61% win rate
On Wednesdays −24 ELO, win rate 46%

Bratok_05 loses the most ELO on Nuke: −48 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.43 · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
56% better than 66%
0.75 better than 54%
84.9 better than 69%
1.02 better than 43%
54% of 670 duels better than 62%
37% of 57 situations right on the average
Mirage74
57% better than 71%
0.72 better than 39%
81.6 better than 52%
0.99 better than 34%
49% of 391 duels better than 35%
37% of 35 situations better than 46%
Ancient54
59% better than 70%
0.73 better than 41%
84.0 better than 63%
0.98 better than 30%
57% of 247 duels better than 80%
33% of 27 situations better than 38%
Anubis28
61% better than 80%
0.67 better than 14%
78.9 better than 37%
0.92 better than 11%
48% of 113 duels better than 26%
33% of 12 situations better than 42%
Nuke27
41% better than 13%
0.71 better than 29%
78.8 better than 32%
0.93 better than 13%
34% of 100 duels better than 1%
38% of 16 situations better than 44%
Inferno17
47% better than 26%
0.70 better than 23%
89.5 better than 82%
0.91 better than 8%
52% of 86 duels better than 40%
21% of 14 situations better than 14%
Cache11
27% -
0.58 -
69.3 -
0.80-
47% of 51 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bratok_05 plays

Across 320 matches Bratok_05 averages K/R 0.72, ADR 82.7 and a rating of 0.98. Biggest strength: Utility damage per round at 6.1, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Anubis with a 61% win rate in 28 matches. In 105 of 320 matches the rating was 1.10 or higher (33%), in 137 it was below 0.90. In 280 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: July 2026 at 1.04. Bratok_05 loses the most ELO on Nuke (−48 ELO, win rate 41%). Things go best on Mirage (+124 ELO, win rate 57%). Match no. 3 of the day goes best: 71% win rate, +105 ELO. Improved over the last three months: Headshots +10 pp, ELO +417. Got weaker: K/R −0.06, Rating −0.07, ADR −4.0. Unchanged in recent months: Win rate at 54%. Last 30 days: 137 matches, win rate 56%, net ELO +123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.