Bragarini

Czech Republic
On FACEIT since 2015 50 matches tracked 18 matches in 30 days
ELO
2,471
Rank EU
#58,715
Czech Republic #497 in Czech Republic
Last updated:
Next update possible in 1h 50m

How does Bragarini play?

Rating 1.26 K/R 0.89 ADR 99.3 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 50 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 24% good 1.10 to 1.29 26% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 22%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 1%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.4%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 81%
MVPs per match 2.8+0.4 · Ø 2.4 better than 88%
4Ks and aces 10x 4K, 1 ace in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 14%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.14, ADR −6.3, Headshots −10 pp, Win rate −28 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.85 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Inferno
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno14
64% -
0.95 -
101.3 -
1.39-
63% of 63 duels -
0% of 5 situations -
Nuke11
45% -
0.85 -
96.1 -
1.18-
65% of 63 duels -
60% of 5 situations -
Ancient10
20% -
0.90 -
101.4 -
1.20-
57% of 35 duels -
20% of 5 situations -
Cache7
43% -
0.88 -
99.0 -
1.26-
56% of 48 duels -
40% of 5 situations -
Anubis3
33% -
0.74 -
92.8 -
0.95-
33% of 12 duels -
67% of 3 situations -
Dust 23
67% -
0.98 -
109.2 -
1.47-
63% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Bragarini plays

Across 50 matches Bragarini averages K/R 0.89, ADR 99.3 and a rating of 1.26. Biggest strength: Damage per round (ADR) at 99.3, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 36% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 33 of 50 matches the rating was 1.10 or higher (66%), in 9 it was below 0.90. In 25 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.37. Got weaker: K/R −0.08, Rating −0.14, ADR −6.3, Headshots −10 pp, Win rate −28 pp. Last 30 days: 18 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.