Br1uz

UZ
125 matches tracked
Last updated:

How does Br1uz play?

Rating 1.34 (from 1 matches) K/R 0.76 ADR 83.5 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.34
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 61%
Opening duels won 49%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 74%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.5−0.1 better than 36%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 34%
AWP share of kills 10%−1 pp better than 56%
K/D 1.030.00 level
Pistol kills per match 2.8
Knife kills 3 in 125 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 4.2%+0.1 pp better than 53%
MVPs per match 2.5+0.2 better than 68%
4Ks and aces 8x 4K, 2 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 5.1+1.0 better than 78%
Enemies flashed per round 0.27−0.03 better than 41%
Rounds with a death 74%+2.0 pp better than 18%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp
= Stayed the same
ADR at 81.9, Win rate at 47%
▼ Got worse
K/R −0.06, ELO −162

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.73 (at the start 0.79).

Patterns

From the last 125 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −41 ELO
37 matches · 46% wins
On Anubis −23 ELO
23 matches · 48% wins

Br1uz loses the most ELO on Mirage: −41 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.34 · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
46% better than 27%
0.70 better than 28%
80.3 better than 47%
1.34–
47% of 182 duels better than 24%
41% of 22 situations better than 57%
Ancient27
67% better than 89%
0.89 better than 94%
93.1 better than 93%
-
59% of 142 duels better than 88%
47% of 15 situations better than 73%
Anubis23
48% better than 34%
0.81 better than 80%
86.3 better than 76%
-
54% of 105 duels better than 62%
50% of 14 situations better than 76%
Inferno14
36% –
0.72 –
81.9 –
-
44% of 78 duels –
0% of 3 situations –
Dust 210
30% –
0.69 –
80.1 –
-
45% of 49 duels –
33% of 3 situations –
Nuke9
44% –
0.75 –
75.9 –
-
45% of 31 duels –
29% of 7 situations –
Cache5
40% –
0.58 –
66.8 –
-
29% of 17 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Br1uz plays

Across 125 matches Br1uz averages K/R 0.76 and ADR 83.5; the rating across the 1 rated matches is 1.34. Biggest strength: Utility damage per round at 5.1. That is better than 78% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 18% of players on level 10. On average 16.7 kills per match, 48% of them headshots. The strongest map is Ancient with a 67% win rate in 27 matches. In 64 matches with detailed stats: 8 4Ks and 2 aces. Br1uz loses the most ELO on Mirage (−41 ELO, win rate 46%). Things go best on Ancient (+18 ELO, win rate 67%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.06, ELO −162. Unchanged in recent months: ADR at 81.9, Win rate at 47%. Last 30 days: 1 matches, win rate 0%, ELO balance −16.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.