Boyller

USA
177 matches tracked 15 matches in 30 days
ELO
2,181
Peak across the last 177 matches: 2,486
Rank NA ▼ 279 places
#4,387
US #2,308 in US
30 days · prev. #4,108 · best #4,108
Last updated:

How does Boyller play?

Rating 0.97 (from 112 matches) K/R 0.68 ADR 77.0 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 112 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 77%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.4
Knife kills 6 in 177 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 7%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.1−0.3 · Ø 2.4 better than 26%
4Ks and aces 22x 4K, 1 ace in 104 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 93%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 76.2, Headshots at 54%, ELO at 2,180
▼ Got worse
K/R −0.04, Rating −0.22, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −38 ELO
44 matches · 52% win rate
On Dust 2 −29 ELO
20 matches · 45% win rate
On Thursdays −88 ELO, win rate 39%

Boyller loses the most ELO on Mirage: −38 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Inferno
  2. Highest rating in a match: 2.06 · Inferno
  3. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
52% better than 53%
0.65 better than 12%
73.5 better than 17%
0.91 better than 14%
47% of 176 duels better than 26%
38% of 24 situations right on the average
Ancient41
61% better than 80%
0.69 better than 25%
78.1 better than 34%
0.88 better than 8%
50% of 192 duels better than 40%
43% of 30 situations better than 67%
Dust 220
45% better than 28%
0.65 better than 12%
72.0 better than 11%
0.99-
46% of 95 duels better than 24%
58% of 12 situations better than 91%
Anubis19
32% better than 4%
0.63 better than 6%
74.4 better than 16%
0.94-
50% of 74 duels better than 40%
29% of 14 situations better than 28%
Cache18
39% -
0.71 -
78.7 -
0.97-
49% of 87 duels -
27% of 11 situations -
Inferno18
67% better than 85%
0.72 better than 43%
83.6 better than 69%
1.16-
61% of 106 duels better than 90%
50% of 8 situations better than 77%
Nuke16
56% better than 57%
0.77 better than 56%
82.5 better than 55%
1.15-
49% of 70 duels better than 35%
38% of 16 situations better than 47%

Compared with players on the same level who have at least 15 matches on the map.

How Boyller plays

Across 177 matches Boyller averages K/R 0.68 and ADR 77.0; the rating across the 112 rated matches is 0.97. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 33 of 112 matches the rating was 1.10 or higher (29%), in 54 it was below 0.90. In 104 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. Boyller loses the most ELO on Mirage (−38 ELO, win rate 52%). Things go best on Ancient (+6 ELO, win rate 61%). Match no. 4 of the day goes best: 62% win rate, −90 ELO. Got weaker: K/R −0.04, Rating −0.22, Win rate −7 pp. Unchanged in recent months: ADR at 76.2, Headshots at 54%, ELO at 2,180. Last 30 days: 15 matches, win rate 40%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.