Boxel

USA
On FACEIT since 2018 92 matches tracked
ELO
2,159
Peak across the last 83 matches: 2,466
Rank NA ▼ 102 places
#4,832
USA #2,637 in USA
30 days · prev. #4,730 · best #4,452
Last updated:

How does Boxel play?

Rating 1.03 (from 56 matches) K/R 0.72 ADR 78.6 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 56 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

45% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 45%+23 pp · Ø 22% better than 99%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.3%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 7x 4K, 0 aces in 31 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Boxel is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 31 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.76.

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
24 matches · 63% win rate
On Dust 2 −2 ELO
29 matches · 59% win rate

Boxel loses the most ELO on Ancient: −24 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 30 · Cache
  3. Highest rating in a match: 2.58 · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
59% better than 76%
0.69 better than 26%
79.3 better than 41%
1.04 better than 53%
49% of 75 duels better than 37%
33% of 9 situations better than 39%
Ancient24
63% better than 86%
0.72 better than 38%
75.7 better than 20%
1.02 better than 46%
47% of 57 duels better than 27%
50% of 6 situations better than 79%
Mirage10
40% -
0.70 -
73.2 -
0.99-
44% of 36 duels -
22% of 9 situations -
Anubis7
86% -
0.74 -
79.3 -
1.02-
64% of 14 duels -
-
Inferno5
40% -
0.69 -
81.5 -
0.86-
46% of 13 duels -
67% of 3 situations -
Cache3
33% -
0.85 -
88.5 -
1.13-
62% of 13 duels -
100% of 1 situations -
Nuke3
33% -
0.97 -
108.1 -
1.35-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Boxel plays

Across 83 matches Boxel averages K/R 0.72 and ADR 78.6; the rating across the 56 rated matches is 1.03. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 20 of 56 matches the rating was 1.10 or higher (36%), in 23 it was below 0.90. In 31 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. Boxel loses the most ELO on Ancient (−24 ELO, win rate 63%). Last 30 days: 8 matches, win rate 88%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.