Box5amurai

Japan
On FACEIT since 2024 166 matches tracked 76 matches in 30 days
Last updated:

How does Box5amurai play?

Rating 0.99 K/R 0.70 ADR 74.2 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 166 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 30%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.9
Knife kills 2 in 166 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 28x 4K, 3 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +5.2, Win rate +14 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.71 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
57 matches · 46% win rate
On Dust 2 −24 ELO
36 matches · 42% win rate
Between 12:00 and 18:00 +25 ELO, win rate 42%
On Fridays ±0 ELO, win rate 39%

Box5amurai loses the most ELO on Mirage: −26 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.10 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
46% better than 27%
0.72 better than 37%
75.0 better than 19%
1.00 better than 37%
46% of 237 duels better than 21%
41% of 27 situations better than 60%
Dust 236
42% better than 17%
0.69 better than 25%
74.3 better than 17%
1.00 better than 36%
41% of 145 duels better than 7%
33% of 18 situations better than 38%
Ancient28
50% better than 42%
0.69 better than 23%
73.6 better than 13%
0.94 better than 18%
52% of 122 duels right on the average
42% of 19 situations better than 59%
Anubis20
60% better than 74%
0.66 better than 14%
72.0 better than 7%
0.95 better than 21%
51% of 91 duels better than 47%
27% of 15 situations better than 22%
Nuke13
46% -
0.74 -
76.3 -
1.01-
51% of 51 duels -
50% of 6 situations -
Inferno7
71% -
0.77 -
80.4 -
1.15-
71% of 31 duels -
25% of 4 situations -
Cache4
50% -
0.54 -
58.9 -
0.78-
47% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Box5amurai plays

Across 166 matches Box5amurai averages K/R 0.70, ADR 74.2 and a rating of 0.99. Most room to improve: Damage per round (ADR) at 74.2, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 46% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 63 of 166 matches the rating was 1.10 or higher (38%), in 70 it was below 0.90. In 141 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.05. Box5amurai loses the most ELO on Mirage (−26 ELO, win rate 46%). Things go best in match 1 of the day (+26 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +26 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +5.2, Win rate +14 pp. Got weaker: Headshots −3 pp. Last 30 days: 76 matches, win rate 58%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.