Box--

CA
194 matches tracked 67 matches in 30 days
ELO ▲ 301
2,033
30-day peak: 2,056
Rank NA ▲ 1,783 places
#6,908 #800 in CA
30 days · before #8,691 · best #5,772
Last updated:

How does Box-- play?

Rating 0.93 (from 88 matches) K/R 0.68 ADR 73.5 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 44%
Rating spread from 88 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 13% weak 0.75 to 0.89 19% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 1%−10 pp better than 6%
K/D 0.95−0.08 better than 19%
Pistol kills per match 2.5
Knife kills 1 in 194 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.9 pp better than 23%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 16x 4K, 0 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +11 pp, ELO +552
= Stayed the same
K/R at 0.69, ADR at 74.7
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.62
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.69 (at the start 0.66).

Patterns

From the last 194 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −74 ELO
55 matches · 45% wins
In match 3 of the day −42 ELO
40 matches · 40% wins
On Mondays −39 ELO, win rate 38%

Box-- loses the most ELO on Mirage: −74 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Highest rating in a match: 1.66 · Cache
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
45% better than 25%
0.67 better than 18%
74.0 better than 17%
0.86 better than 5%
49% of 240 duels better than 35%
44% of 36 situations better than 69%
Inferno45
56% level
0.71 better than 33%
75.5 better than 21%
1.03 level
52% of 221 duels level
45% of 22 situations better than 64%
Anubis38
53% level
0.68 better than 20%
72.4 better than 9%
0.91 better than 10%
58% of 145 duels better than 84%
42% of 26 situations better than 59%
Ancient24
46% better than 25%
0.74 better than 46%
76.7 better than 23%
0.96-
51% of 126 duels level
17% of 12 situations better than 8%
Dust 214
29% -
0.54 -
62.4 -
0.70-
30% of 54 duels -
36% of 11 situations -
Cache12
50% -
0.70 -
73.4 -
0.96-
44% of 36 duels -
44% of 9 situations -
Nuke4
50% -
0.62 -
70.1 -
0.84-
56% of 18 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Box-- plays

Across 194 matches Box-- averages K/R 0.68 and ADR 73.5; the rating across the 88 rated matches is 0.93. Most room to improve: Rating at 0.93. That is better than only 10% of players on level 10. On average 14.9 kills per match, 45% of them headshots. The strongest map is Inferno with a 56% win rate in 45 matches. In 28 of 88 matches the rating was 1.10 or higher (32%), in 49 it was below 0.90. In 123 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. Box-- loses the most ELO on Mirage (−74 ELO, win rate 45%). Things go best on Anubis (+52 ELO, win rate 53%). Improved over the last three months: Win rate +11 pp, ELO +552. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.7. Last 30 days: 67 matches, win rate 49%, ELO balance +53.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.