Boure

Czech Republic
On FACEIT since 2014 183 matches tracked 74 matches in 30 days
ELO ▲ 2
2,264
30-day peak: 2,389
Rank EU
#111,588
Czech Republic #909 in Czech Republic
Last updated:
Next update possible in 1h 33m

How does Boure play?

Rating 1.15 K/R 0.84 ADR 89.4 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 183 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryHeadshotsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 97%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 3.2
Knife kills 1 in 183 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 92%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 28x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, Rating at 1.16, ADR at 89.4, Headshots at 62%
▼ Got worse
Win rate −5 pp, ELO −229

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.85 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −258 ELO
31 matches · 42% win rate
In match 1 of the day −97 ELO
46 matches · 43% win rate
Between 0:00 and 6:00 −29 ELO, win rate 39%
On Saturdays −85 ELO, win rate 39%

Boure loses the most ELO on Ancient: −258 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.55 · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
44% better than 24%
0.80 better than 75%
85.2 better than 68%
1.10 better than 69%
50% of 215 duels better than 42%
40% of 20 situations better than 56%
Mirage40
45% better than 24%
0.80 better than 73%
84.2 better than 65%
1.10 better than 69%
49% of 179 duels better than 36%
32% of 22 situations better than 32%
Ancient31
42% better than 19%
0.86 better than 88%
93.5 better than 91%
1.18 better than 86%
55% of 185 duels better than 68%
33% of 15 situations better than 38%
Anubis24
71% better than 94%
0.80 better than 73%
88.9 better than 83%
1.11 better than 71%
54% of 153 duels better than 63%
40% of 15 situations better than 54%
Inferno23
52% better than 42%
0.94 better than 96%
96.2 better than 93%
1.30 better than 94%
56% of 133 duels better than 63%
33% of 9 situations better than 39%
Cache16
44% -
0.83 -
90.3 -
1.10-
57% of 79 duels -
18% of 11 situations -
Nuke7
57% -
1.01 -
100.5 -
1.42-
69% of 35 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Boure plays

Across 183 matches Boure averages K/R 0.84, ADR 89.4 and a rating of 1.15. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 62% headshots. The strongest map is Anubis with a 71% win rate in 24 matches. In 94 of 183 matches the rating was 1.10 or higher (51%), in 50 it was below 0.90. In 130 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.17. Boure loses the most ELO on Ancient (−258 ELO, win rate 42%). Things go best on Mirage (+19 ELO, win rate 45%). Match no. 2 of the day goes best: 57% win rate, −103 ELO. Got weaker: Win rate −5 pp, ELO −229. Unchanged in recent months: K/R at 0.85, Rating at 1.16, ADR at 89.4, Headshots at 62%. Last 30 days: 74 matches, win rate 46%, net ELO −174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.