BotHumpek

Poland
On FACEIT since 2020 179 matches tracked
Last updated:

How does BotHumpek play?

Rating 1.02 (from 144 matches) K/R 0.72 ADR 82.2 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 144 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 25% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 4%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 3.0
Zeus kills1 in 179 matches
Knife kills 7 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.6%).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 14%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 15x 4K, 3 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 79.3
▼ Got worse
Headshots −5 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.70 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
56 matches · 43% win rate
In match 4 of the day +2 ELO
20 matches · 40% win rate
Between 18:00 and 24:00 +36 ELO, win rate 39%
On Sundays −1 ELO, win rate 41%

BotHumpek loses the most ELO on Mirage: −18 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.75 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
43% better than 15%
0.76 better than 54%
85.0 better than 67%
1.09 better than 64%
55% of 194 duels better than 69%
26% of 23 situations better than 17%
Ancient30
57% better than 65%
0.66 better than 12%
75.1 better than 17%
0.97 better than 25%
56% of 104 duels better than 73%
33% of 15 situations better than 39%
Inferno26
50% better than 27%
0.78 right on the average
88.2 better than 65%
1.08 better than 42%
62% of 120 duels better than 87%
40% of 10 situations better than 55%
Anubis25
44% better than 19%
0.72 better than 34%
82.8 better than 55%
1.00 better than 31%
58% of 108 duels better than 80%
43% of 7 situations better than 62%
Dust 216
38% better than 9%
0.63 better than 5%
74.6 better than 17%
0.81 better than 1%
50% of 64 duels better than 40%
27% of 11 situations better than 18%
Cache12
58% -
0.70 -
84.5 -
0.99-
41% of 27 duels -
50% of 8 situations -
Nuke12
58% -
0.68 -
76.1 -
1.02-
52% of 42 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BotHumpek plays

Across 179 matches BotHumpek averages K/R 0.72 and ADR 82.2; the rating across the 144 rated matches is 1.02. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 40% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 56 of 144 matches the rating was 1.10 or higher (39%), in 63 it was below 0.90. In 107 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: July 2026 at 1.23. BotHumpek loses the most ELO on Mirage (−18 ELO, win rate 43%). Things go best on Inferno (+1 ELO, win rate 50%). Match no. 3 of the day goes best: 57% win rate, +1 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 79.3. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.