BotAle

Sweden
On FACEIT since 2015 143 matches tracked 63 matches in 30 days
ELO ▲ 123
2,063
30-day peak: 2,187
Rank EU
#201,125
Sweden #4,980 in Sweden
Last updated:

How does BotAle play?

Rating 1.05 (from 123 matches) K/R 0.77 ADR 80.7 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 123 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 29x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 57%, Win rate at 49%
▼ Got worse
K/R −0.08, ADR −7.2

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Just above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −119 ELO
32 matches · 41% win rate
On Mirage −89 ELO
32 matches · 41% win rate
On Tuesdays −60 ELO, win rate 38%

BotAle loses the most ELO in match 2 of the day: −119 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.28 · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
37% better than 8%
0.71 better than 36%
75.2 better than 21%
0.95 better than 22%
47% of 111 duels better than 29%
40% of 20 situations better than 57%
Mirage32
41% better than 16%
0.77 better than 66%
82.7 better than 62%
1.05 better than 59%
56% of 124 duels better than 76%
46% of 13 situations better than 74%
Cache22
64% -
0.81 -
85.4 -
1.13-
49% of 74 duels -
11% of 9 situations -
Ancient18
39% better than 12%
0.83 better than 87%
83.6 better than 62%
1.16 better than 89%
67% of 60 duels better than 99%
33% of 9 situations better than 41%
Inferno18
72% better than 96%
0.79 better than 68%
82.2 better than 52%
1.09 better than 58%
46% of 50 duels better than 17%
67% of 6 situations better than 97%
Nuke11
55% -
0.75 -
79.7 -
0.97-
41% of 34 duels -
29% of 7 situations -
Anubis5
60% -
0.66 -
64.0 -
0.94-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BotAle plays

Across 143 matches BotAle averages K/R 0.77 and ADR 80.7; the rating across the 123 rated matches is 1.05. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 57% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 49 of 123 matches the rating was 1.10 or higher (40%), in 40 it was below 0.90. In 123 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: August 2026 at 1.13. BotAle loses the most ELO in match 2 of the day (−119 ELO, win rate 41%). Things go best in match 3 of the day (−30 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, −30 ELO. Got weaker: K/R −0.08, ADR −7.2. Unchanged in recent months: Headshots at 57%, Win rate at 49%. Last 30 days: 63 matches, win rate 52%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.