BossuXYZ

Romania
On FACEIT since 2023 196 matches tracked 80 matches in 30 days
ELO ▲ 71
2,012
30-day peak: 2,215
Rank EU
#235,708
Romania #2,950 in Romania
Last updated:

How does BossuXYZ play?

Rating 0.87 K/R 0.63 ADR 71.5 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 195 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.84−0.18 · Ø 1.02 better than 2%
Pistol kills per match 2.4
Knife kills 3 in 195 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.3%).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 6%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 11x 4K, 3 aces in 135 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +763
= Stayed the same
K/R at 0.63, Rating at 0.87, ADR at 71.5
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.64. Last 3 months: 0.63 (at the start 0.64). Well below the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −38 ELO
54 matches · 43% win rate
On Dust 2 −27 ELO
28 matches · 39% win rate
Between 12:00 and 18:00 −73 ELO, win rate 44%
On Thursdays ±0 ELO, win rate 29%

BossuXYZ loses the most ELO on Mirage: −38 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 29 · Ancient
  3. Highest rating in a match: 1.81 · Cache

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
43% better than 20%
0.62 better than 7%
71.4 better than 10%
0.84 better than 3%
45% of 232 duels better than 18%
42% of 31 situations better than 60%
Anubis39
56% better than 63%
0.65 better than 11%
73.7 better than 13%
0.90 better than 12%
49% of 144 duels better than 36%
37% of 30 situations better than 49%
Ancient34
56% better than 62%
0.63 better than 6%
70.8 better than 6%
0.88 better than 7%
39% of 137 duels better than 2%
52% of 23 situations better than 84%
Dust 228
39% better than 12%
0.59 better than 2%
66.5 better than 2%
0.82 better than 2%
43% of 106 duels better than 12%
31% of 16 situations better than 33%
Inferno20
45% better than 23%
0.72 better than 46%
79.2 better than 42%
0.97 better than 30%
56% of 102 duels better than 73%
44% of 9 situations better than 69%
Nuke9
56% -
0.54 -
63.1 -
0.73-
32% of 53 duels -
78% of 9 situations -
Cache5
100% -
0.76 -
81.2 -
1.07-
25% of 12 duels -
-
Aim_redline_faceit4
75% -
0.56 -
69.9 -
0.93-
56% of 78 duels -
56% of 78 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BossuXYZ plays

Across 195 matches BossuXYZ averages K/R 0.63, ADR 71.5 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.84, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.7 kills per match with 45% headshots. The strongest map is Ancient with a 56% win rate in 34 matches. In 39 of 195 matches the rating was 1.10 or higher (20%), in 106 it was below 0.90. In 135 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: July 2026 at 0.88. BossuXYZ loses the most ELO on Mirage (−38 ELO, win rate 43%). Things go best on Ancient (+48 ELO, win rate 56%). From match no. 5 of the day on, things go best: 64% win rate, +2 ELO. Improved over the last three months: Win rate +9 pp, ELO +763. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.87, ADR at 71.5. Last 30 days: 80 matches, win rate 49%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.