Borsty

Denmark
On FACEIT since 2015 245 matches tracked 69 matches in 30 days
ELO ▲ 336
3,422
30-day peak: 3,447
Rank EU ▲ 423 places
#1,399
DK #54 in DK
30 days · prev. #1,822 · best #1,399
Last updated:

How does Borsty play?

Rating 1.15 K/R 0.81 ADR 82.6 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 245 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 31%+19 pp · Ø 12% better than 93%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 3.1
Knife kills 13 in 245 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 76%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 35x 4K, 6 aces in 172 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 75%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 27%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +150
= Stayed the same
K/R at 0.81, Rating at 1.15, ADR at 82.6, Headshots at 42%
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −119 ELO
24 matches · 42% win rate
In match 3 of the day +4 ELO
37 matches · 49% win rate
On Saturdays −25 ELO, win rate 45%

Borsty loses the most ELO in match 4 of the day: −119 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.57 · Nuke
  3. Most kills in a match: 55 · Nuke

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno68
62% better than 49%
0.84 better than 70%
85.7 better than 54%
1.22 better than 72%
62% of 302 duels better than 75%
44% of 36 situations better than 59%
Nuke59
59% right on the average
0.79 better than 61%
84.5 better than 60%
1.14 better than 69%
51% of 291 duels better than 37%
26% of 27 situations better than 19%
Cache47
57% better than 46%
0.79 better than 48%
81.7 better than 34%
1.13 better than 54%
58% of 199 duels better than 66%
35% of 31 situations better than 39%
Ancient44
59% better than 61%
0.81 better than 74%
78.1 better than 27%
1.15 better than 77%
64% of 155 duels better than 96%
44% of 27 situations better than 66%
Anubis17
47% better than 23%
0.73 better than 37%
77.1 better than 25%
1.02 better than 35%
51% of 80 duels better than 41%
25% of 8 situations better than 18%
Dust 25
20% -
0.77 -
86.4 -
1.16-
80% of 20 duels -
50% of 4 situations -
Vertigo5
60% -
0.83 -
78.3 -
1.18-
78% of 18 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Borsty plays

Across 245 matches Borsty averages K/R 0.81, ADR 82.6 and a rating of 1.15. Biggest strength: Utility hit rate at 41%, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 42% headshots. The strongest map is Inferno with a 62% win rate in 68 matches. In 132 of 245 matches the rating was 1.10 or higher (54%), in 55 it was below 0.90. In 172 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: September 2026 at 1.22. Borsty loses the most ELO in match 4 of the day (−119 ELO, win rate 42%). Things go best in match 2 of the day (+287 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +287 ELO. Improved over the last three months: ELO +150. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 82.6, Headshots at 42%. Last 30 days: 69 matches, win rate 61%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.