Boro20

Uzbekistan
On FACEIT since 2025 156 matches tracked 20 matches in 30 days
Last updated:

How does Boro20 play?

Rating 0.93 K/R 0.66 ADR 72.8 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 156 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 6 about average weaker than most
Level 6

Compared with 817 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+6 pp · Ø 49% better than 92%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 69%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 16%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (45%).

Headshot rate 39%−6 pp · Ø 45% better than 19%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.93−0.03 · Ø 0.96 better than 30%
Pistol kills per match 2.4
Zeus kills1 in 156 matches
Knife kills 5 in 156 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (12.7%).

2K rounds 11.2%−1.5 pp · Ø 12.7% better than 10%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 26%
MVPs per match 1.9−0.2 · Ø 2.1 better than 22%
4Ks and aces 21x 4K, 3 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 68%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 58%
Deaths per round 71%−2 pp · Ø 73% better than 76%

Progress

One value per month, dashed line is the level 6 average
Whether Boro20 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 156 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Best month: August 2026 with 0.68.

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −48 ELO
35 matches · 43% win rate
On Ancient −33 ELO
29 matches · 45% win rate
Between 12:00 and 18:00 +52 ELO, win rate 45%
On Tuesdays +30 ELO, win rate 46%

Boro20 loses the most ELO in match 1 of the day: −48 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 1.97 · Inferno
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
53% better than 60%
0.70 better than 41%
74.2 better than 24%
0.98 better than 46%
58% of 152 duels better than 91%
56% of 18 situations better than 89%
Ancient29
45% better than 34%
0.65 better than 20%
71.1 better than 11%
0.93 better than 32%
56% of 143 duels better than 85%
19% of 16 situations better than 11%
Anubis27
48% better than 40%
0.69 better than 35%
73.0 better than 20%
0.98 right on the average
57% of 97 duels better than 83%
35% of 17 situations better than 39%
Inferno24
58% better than 70%
0.65 better than 30%
74.3 better than 35%
0.92 better than 34%
50% of 113 duels better than 55%
36% of 11 situations better than 38%
Nuke22
55% better than 55%
0.63 better than 14%
71.5 better than 16%
0.92 better than 28%
49% of 57 duels better than 46%
50% of 12 situations better than 74%
Mirage15
53% better than 64%
0.62 better than 10%
72.9 better than 23%
0.81 better than 4%
60% of 58 duels better than 95%
50% of 10 situations better than 78%
Cache5
80% -
0.63 -
68.8 -
0.90-
35% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Boro20 plays

Across 156 matches Boro20 averages K/R 0.66, ADR 72.8 and a rating of 0.93. Biggest strength: Opening duels won at 55%, better than 92% of level 6 players. Most room to improve: Damage per round (ADR) at 72.8, better than only 15% of level 6 players. Averages 14.9 kills per match with 39% headshots. The strongest map is Inferno with a 58% win rate in 24 matches. In 42 of 156 matches the rating was 1.10 or higher (27%), in 76 it was below 0.90. In 156 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 0.95. Boro20 loses the most ELO in match 1 of the day (−48 ELO, win rate 43%). Things go best on Inferno (+81 ELO, win rate 58%). Match no. 3 of the day goes best: 65% win rate, −21 ELO. Last 30 days: 20 matches, win rate 55%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.