BoredAndHung

USA
378 matches tracked 124 matches in 30 days
ELO ▲ 34
2,151
30-day peak: 2,510
Rank NA ▼ 513 places
#4,781 #3,323 in US
30 days · before #4,268 · best #4,268
Last updated:

How does BoredAndHung play?

Rating 0.96 (from 179 matches) K/R 0.72 ADR 77.4 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 179 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (348 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
AWP share of kills 20%+9 pp better than 85%
K/D 0.94−0.09 better than 16%
Pistol kills per match 2.8
Knife kills 15 in 378 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.5 pp better than 33%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.30.0 level
4Ks and aces 73x 4K, 3 aces in 348 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.300.00 level
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 378 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −146 ELO
44 matches · 36% wins
On Anubis −28 ELO
49 matches · 41% wins
On Tuesdays −149 ELO, win rate 39%

BoredAndHung loses the most ELO in match 3 of the day: −146 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Mirage
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2147
50% better than 41%
0.73 better than 46%
78.5 better than 38%
1.01 better than 39%
54% of 823 duels better than 65%
33% of 67 situations better than 37%
Cache50
52% -
0.74 -
82.3 -
0.93-
51% of 292 duels -
28% of 18 situations -
Anubis49
41% better than 15%
0.68 better than 20%
74.0 better than 15%
0.95 better than 18%
46% of 267 duels better than 20%
23% of 22 situations better than 18%
Mirage41
49% better than 38%
0.74 level
76.0 better than 25%
0.93-
50% of 232 duels better than 41%
73% of 15 situations better than 99%
Ancient34
47% better than 29%
0.70 better than 27%
73.6 better than 12%
0.83 better than 1%
51% of 192 duels level
28% of 18 situations better than 27%
Inferno31
48% better than 28%
0.70 better than 28%
78.9 better than 34%
0.94-
51% of 162 duels better than 41%
36% of 11 situations better than 40%
Nuke24
46% better than 16%
0.70 better than 21%
73.3 better than 15%
0.92-
49% of 119 duels better than 27%
42% of 12 situations better than 54%

Compared with players on the same level who have at least 15 matches on the map.

How BoredAndHung plays

Across 378 matches BoredAndHung averages K/R 0.72 and ADR 77.4; the rating across the 179 rated matches is 0.96. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 16.1 kills per match, 43% of them headshots. The strongest map is Cache with a 52% win rate in 50 matches. In 55 of 179 matches the rating was 1.10 or higher (31%), in 88 it was below 0.90. In 348 matches with detailed stats: 73 4Ks and 3 aces. Best month by rating: September 2026 at 0.99. BoredAndHung loses the most ELO in match 3 of the day (−146 ELO, win rate 36%). Things go best from match 5 of the day (+122 ELO, win rate 54%). Last 30 days: 124 matches, win rate 50%, ELO balance −117.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.