BoranZ

Luxembourg
On FACEIT since 2022 198 matches tracked 81 matches in 30 days
ELO ▲ 2
2,176
30-day peak: 2,242
Rank EU
#145,612
Luxembourg #174 in Luxembourg
Last updated:

How does BoranZ play?

Rating 0.91 K/R 0.64 ADR 79.4 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 198 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 35%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Weakness
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 2.1
Zeus kills1 in 198 matches
Knife kills 1 in 198 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 16x 4K, 1 ace in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

8.4 utility damage per round and so well above the average (4.2).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 8.4+4.2 · Ø 4.2 better than 99%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.13, ADR −16.0, Win rate −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.63 (at the start 0.74). Well below the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −80 ELO
25 matches · 28% win rate
On Anubis −50 ELO
30 matches · 47% win rate
Between 18:00 and 24:00 −47 ELO, win rate 41%
On Saturdays −25 ELO, win rate 38%

BoranZ loses the most ELO on Ancient: −80 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 1.78 · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
55% better than 63%
0.73 better than 45%
88.7 better than 84%
1.05 better than 56%
56% of 311 duels better than 76%
35% of 52 situations better than 44%
Mirage46
43% better than 20%
0.58 better than 2%
74.4 better than 21%
0.81 better than 2%
33% of 186 duels better than 1%
31% of 26 situations better than 29%
Anubis30
47% better than 32%
0.59 better than 2%
72.2 better than 9%
0.84 better than 3%
49% of 151 duels better than 36%
40% of 20 situations better than 58%
Inferno26
50% better than 38%
0.62 better than 6%
76.3 better than 29%
0.90 better than 13%
39% of 87 duels better than 6%
50% of 16 situations better than 79%
Ancient25
28% better than 2%
0.60 better than 3%
76.2 better than 22%
0.83 better than 3%
36% of 103 duels better than 1%
17% of 12 situations better than 7%
Cache4
50% -
0.69 -
73.1 -
0.92-
64% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BoranZ plays

Across 198 matches BoranZ averages K/R 0.64, ADR 79.4 and a rating of 0.91. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 32% headshots. The strongest map is Dust 2 with a 55% win rate in 66 matches. In 52 of 198 matches the rating was 1.10 or higher (26%), in 104 it was below 0.90. In 178 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: June 2026 at 1.03. BoranZ loses the most ELO on Ancient (−80 ELO, win rate 28%). Things go best on Inferno (+46 ELO, win rate 50%). Match no. 3 of the day goes best: 53% win rate, −3 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.11, Rating −0.13, ADR −16.0, Win rate −4 pp. Last 30 days: 81 matches, win rate 47%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.