BorBarisch

Russia
On FACEIT since 2020 186 matches tracked 86 matches in 30 days
ELO ▼ 12
2,066
30-day peak: 2,181
Rank EU
#200,288
Russia #56,685 in Russia
Last updated:

How does BorBarisch play?

Rating 0.97 K/R 0.68 ADR 75.1 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.5
Zeus kills2 in 186 matches
Knife kills 2 in 186 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 18%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 19x 4K, 2 aces in 127 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +89
= Stayed the same
K/R at 0.68, Rating at 0.98, ADR at 75.1
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −79 ELO
33 matches · 33% win rate
On Dust 2 −55 ELO
39 matches · 44% win rate
On Sundays ±0 ELO, win rate 46%

BorBarisch loses the most ELO in match 2 of the day: −79 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 1.95 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
45% better than 28%
0.67 better than 20%
74.4 better than 21%
0.94 better than 23%
47% of 232 duels better than 28%
41% of 34 situations better than 57%
Dust 239
44% better than 25%
0.63 better than 6%
71.6 better than 9%
0.91 better than 12%
49% of 127 duels better than 37%
38% of 24 situations right on the average
Ancient29
55% better than 59%
0.72 better than 38%
77.2 better than 27%
1.03 right on the average
50% of 124 duels better than 43%
41% of 22 situations better than 57%
Anubis28
50% better than 43%
0.67 better than 18%
74.3 better than 15%
0.98 better than 31%
56% of 121 duels better than 77%
20% of 15 situations better than 12%
Nuke13
77% -
0.76 -
83.8 -
1.05-
55% of 64 duels -
20% of 5 situations -
Cache12
50% -
0.77 -
78.4 -
1.14-
54% of 41 duels -
25% of 4 situations -
Inferno7
71% -
0.60 -
73.3 -
0.84-
50% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BorBarisch plays

Across 186 matches BorBarisch averages K/R 0.68, ADR 75.1 and a rating of 0.97. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 45% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 60 of 186 matches the rating was 1.10 or higher (32%), in 81 it was below 0.90. In 127 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. BorBarisch loses the most ELO in match 2 of the day (−79 ELO, win rate 33%). Things go best from match 5 of the day (+25 ELO, win rate 56%). Match no. 3 of the day goes best: 61% win rate, −25 ELO. Improved over the last three months: Win rate +5 pp, ELO +89. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.98, ADR at 75.1. Last 30 days: 86 matches, win rate 50%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.