Boozle__
How does Boozle__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average26% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.04).
Impact
WeaknessExactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average4.7 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.72. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.04. Last 3 months: 0.97 (at the start 1.00). Clearly below the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 78.8. Last 3 months unchanged at 77.4. Slightly below the average (81.1).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months unchanged at 54%. Clearly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 49% (at the start 57%). Just below the average (50%).
Best month: July 2026 with 2,909. Last 3 months: 2,551 (at the start 2,849).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 308 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Boozle__ loses the most ELO on Ancient: −30 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Ancient
- Highest rating in a match: 2.06 · Anubis
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 308 matchesCompared with players on the same level who have at least 15 matches on the map.
How Boozle__ plays
Across 308 matches Boozle__ averages K/R 0.69 and ADR 77.4; the rating across the 306 rated matches is 0.97. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 54% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 98 of 306 matches the rating was 1.10 or higher (32%), in 137 it was below 0.90. In 227 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: October 2026 at 1.04. Boozle__ loses the most ELO on Ancient (−30 ELO, win rate 40%). Things go best on Anubis (+18 ELO, win rate 61%). Match no. 2 of the day goes best: 58% win rate, −58 ELO. Got weaker: Win rate −8 pp, ELO −298. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 77.4, Headshots at 54%. Last 30 days: 71 matches, win rate 45%, net ELO −60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.