Booxers

Russia
130 matches tracked
Last updated:

How does Booxers play?

Rating 1.12 (from 109 matches) K/R 0.82 ADR 90.2 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 109 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 55%+6 pp · Ø 49% better than 87%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 90%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.08+0.11 · Ø 0.97 better than 78%
Pistol kills per match 2.9
Knife kills 5 in 130 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.2).

2K rounds 15.1%+2.3 pp · Ø 12.8% better than 90%
3K rounds 5.9%+2.1 pp · Ø 3.8% better than 98%
MVPs per match 3.1+0.9 · Ø 2.2 better than 99%
4Ks and aces 36x 4K, 3 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.45+0.18 · Ø 0.27 better than 89%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.31, ADR +6.5, Headshots +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp, ELO −80

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.83 (at the start 0.78). Well above the average (0.71).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −80 ELO
30 matches · 43% win rate
On Mirage −68 ELO
46 matches · 35% win rate
On Thursdays +6 ELO, win rate 46%

Booxers loses the most ELO in match 1 of the day: −80 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
35% better than 8%
0.82 better than 87%
89.8 better than 91%
1.09 better than 75%
51% of 288 duels right on the average
45% of 11 situations better than 72%
Anubis27
48% better than 44%
0.86 better than 96%
93.3 better than 96%
1.14 better than 88%
54% of 181 duels better than 70%
27% of 11 situations better than 24%
Dust 225
64% better than 91%
0.83 better than 91%
90.4 better than 92%
1.20 better than 95%
59% of 116 duels better than 91%
44% of 9 situations better than 69%
Ancient16
63% better than 86%
0.81 better than 85%
90.2 better than 91%
1.16-
58% of 96 duels better than 88%
29% of 7 situations better than 28%
Nuke10
70% -
0.78 -
87.0 -
1.11-
55% of 62 duels -
50% of 2 situations -
Cache3
67% -
0.69 -
75.1 -
0.93-
61% of 23 duels -
33% of 3 situations -
Inferno3
67% -
0.92 -
91.1 -
0.99-
25% of 8 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Booxers plays

Across 130 matches Booxers averages K/R 0.82 and ADR 90.2; the rating across the 109 rated matches is 1.12. Biggest strength: Rounds with first kill at 17%, better than 99% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 18.3 kills per match with 55% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 59 of 109 matches the rating was 1.10 or higher (54%), in 29 it was below 0.90. In 107 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. Booxers loses the most ELO in match 1 of the day (−80 ELO, win rate 43%). Improved over the last three months: K/R +0.05, Rating +0.31, ADR +6.5, Headshots +10 pp. Got weaker: Win rate −7 pp, ELO −80. Last 30 days: 5 matches, win rate 40%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.