Boorziik

Ukraine
On FACEIT since 2025 73 matches tracked 21 matches in 30 days
Last updated:

How does Boorziik play?

Rating 0.91 (from 52 matches) K/R 0.67 ADR 74.9 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 52 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 17% weak 0.75 to 0.89 21% very weak below 0.75 38%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
AWPerEntryMulti-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

62% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 62%+22 pp · Ø 40% better than 99%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 46%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 41%−6 pp · Ø 47% better than 23%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 0.90−0.13 · Ø 1.03 better than 17%
Pistol kills per match 2.6
Knife kills 1 in 73 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 60%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 5x 4K, 1 ace in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 81%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 56%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.10, Win rate +13 pp
= Stayed the same
K/R at 0.69, ADR at 72.7
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Nov 2025 to Jun 2026.

Kills per round (K/R)

0.69
NovDecJanFebMarAprMayJunJulAugSepOct

Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
21 matches · 43% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 48%

Boorziik loses the most ELO from match 5 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
71% better than 98%
0.70 better than 39%
76.3 better than 33%
1.02-
45% of 99 duels better than 23%
55% of 11 situations better than 89%
Dust 216
56% better than 69%
0.73 better than 56%
82.5 better than 69%
0.94-
44% of 73 duels better than 17%
25% of 4 situations better than 18%
Anubis11
55% -
0.60 -
71.0 -
0.90-
44% of 59 duels -
75% of 4 situations -
Nuke9
44% -
0.66 -
69.4 -
0.65-
39% of 28 duels -
0% of 2 situations -
Ancient6
50% -
0.76 -
84.8 -
0.91-
40% of 20 duels -
50% of 2 situations -
Inferno5
60% -
0.53 -
59.0 -
0.79-
46% of 24 duels -
100% of 1 situations -
Overpass3
67% -
0.65 -
72.8 -
0.90-
14% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Boorziik plays

Across 73 matches Boorziik averages K/R 0.67 and ADR 74.9; the rating across the 52 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 62%, better than 99% of level 7 players. Most room to improve: 3K rounds at 2.9%, better than only 12% of level 7 players. Averages 15.0 kills per match with 41% headshots. The strongest map is Mirage with a 71% win rate in 21 matches. In 12 of 52 matches the rating was 1.10 or higher (23%), in 31 it was below 0.90. In 22 matches with detailed stats: 5 4Ks and 1 ace. Boorziik loses the most ELO from match 5 of the day (±0 ELO, win rate 43%). Things go best in match 1 of the day (−28 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, −28 ELO. Improved over the last three months: Rating +0.10, Win rate +13 pp. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.69, ADR at 72.7. Last 30 days: 21 matches, win rate 67%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.