Boombl4

Russia
FACEIT verified FACEIT verified On FACEIT since 2015 112 matches tracked 14 matches in 30 days
ELO ▲ 200
3,492
30-day peak: 3,492
Rank EU ▲ 489 places
#1,212
Russia #340 in Russia
30 days · prev. #1,701 · best #1,043
Last updated:

How does Boombl4 play?

Rating 1.09 (from 62 matches) K/R 0.79 ADR 87.4 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 62 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

3,000-3,499 ELO

Compared with 7,305 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 2.6
Knife kills 2 in 112 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 61%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 12x 4K, 2 aces in 50 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.60+0.28 · Ø 0.32 better than 97%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.30, Win rate +7 pp
= Stayed the same
K/R at 0.78, ADR at 86.0, Headshots at 52%
▼ Got worse
ELO −367

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: May 2026 with 0.88. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.75).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −119 ELO
28 matches · 43% win rate
On Anubis −90 ELO
21 matches · 52% win rate
Between 12:00 and 18:00 −60 ELO, win rate 33%

Boombl4 loses the most ELO in match 2 of the day: −119 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 1.98 · Ancient
  3. Most kills in a match: 35 · Ancient
  4. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
54% better than 47%
0.73 better than 34%
82.7 better than 52%
1.07 right on the average
54% of 119 duels better than 58%
20% of 10 situations better than 6%
Dust 222
45% better than 17%
0.87 better than 89%
93.2 better than 90%
1.16-
65% of 31 duels better than 96%
29% of 7 situations better than 23%
Anubis21
52% better than 38%
0.75 right on the average
85.2 better than 69%
0.96-
33% of 46 duels better than 1%
29% of 7 situations better than 26%
Ancient19
68% better than 88%
0.77 better than 55%
82.6 better than 51%
1.03-
54% of 50 duels better than 59%
0% of 4 situations better than 1%
Nuke8
50% -
0.98 -
108.8 -
1.15-
40% of 10 duels -
0% of 1 situations -
Cache4
100% -
1.00 -
103.8 -
1.59-
77% of 13 duels -
0% of 1 situations -
Overpass3
67% -
0.63 -
78.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Boombl4 plays

Across 112 matches Boombl4 averages K/R 0.79 and ADR 87.4; the rating across the 62 rated matches is 1.09. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 27 of 62 matches the rating was 1.10 or higher (44%), in 20 it was below 0.90. In 50 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.32. Boombl4 loses the most ELO in match 2 of the day (−119 ELO, win rate 43%). Things go best in match 1 of the day (+119 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +119 ELO. Improved over the last three months: Rating +0.30, Win rate +7 pp. Got weaker: ELO −367. Unchanged in recent months: K/R at 0.78, ADR at 86.0, Headshots at 52%. Last 30 days: 14 matches, win rate 79%, net ELO +201.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.