Boom-say
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average27% of 1v1s won and so well below the average (38%).
Weapons and aim
Average46% headshots and so clearly below the average (49%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.83. Last 3 months: 0.71 (at the start 0.66). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.18. Last 3 months: 0.99 (at the start 0.94). Just below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 86.7. Last 3 months: 78.7 (at the start 75.1). Just below the average (79.6).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 45% (at the start 49%). Clearly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 75%. Last 3 months: 49% (at the start 48%). Right on the average (49%).
Best month: September 2026 with 1,851. Last 3 months: 1,764 (at the start 1,682).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 113 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Boom-say loses the most ELO in match 2 of the day: −24 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Ancient
- Highest rating in a match: 2.22 · Mirage
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How Boom-say plays
Across 113 matches Boom-say averages K/R 0.69, ADR 77.7 and a rating of 0.98. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 9 players. Averages 15.5 kills per match with 46% headshots. The strongest map is Dust 2 with a 64% win rate in 14 matches. In 40 of 113 matches the rating was 1.10 or higher (35%), in 51 it was below 0.90. In 80 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: October 2026 at 1.18. Boom-say loses the most ELO in match 2 of the day (−24 ELO, win rate 41%). Improved over the last three months: K/R +0.05, Rating +0.05, ELO +82. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 78.7, Win rate at 49%. Last 30 days: 34 matches, win rate 50%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.