BoogleB0o

Sweden
On FACEIT since 2017 148 matches tracked 12 matches in 30 days
Last updated:

How does BoogleB0o play?

Rating 0.97 K/R 0.69 ADR 79.3 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 31%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.4
Knife kills 7 in 148 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 30x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.10, Rating +0.15, ADR +6.7, Win rate +9 pp, ELO +100
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.71 (at the start 0.61). Just below the average (0.72).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
39 matches · 49% win rate
Between 12:00 and 18:00 +27 ELO, win rate 41%

BoogleB0o loses the most ELO in match 1 of the day: −25 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
44% better than 26%
0.67 better than 21%
79.3 better than 46%
0.91 better than 16%
45% of 174 duels better than 20%
50% of 14 situations better than 80%
Dust 232
63% better than 87%
0.73 right on the average
82.7 better than 64%
1.03 better than 54%
43% of 169 duels better than 13%
54% of 13 situations better than 86%
Ancient24
67% better than 91%
0.73 right on the average
82.6 better than 61%
1.01 right on the average
54% of 136 duels better than 70%
40% of 15 situations better than 56%
Anubis17
59% better than 76%
0.71 better than 37%
77.5 better than 34%
1.04 better than 56%
49% of 81 duels better than 39%
18% of 11 situations better than 12%
Inferno14
50% -
0.58 -
71.6 -
0.80-
37% of 81 duels -
18% of 11 situations -
Nuke12
33% -
0.74 -
83.5 -
1.04-
47% of 58 duels -
56% of 9 situations -
Cache10
40% -
0.70 -
78.6 -
0.99-
41% of 41 duels -
50% of 2 situations -
Aim_redline_faceit3
67% -
0.48 -
59.0 -
0.80-
48% of 66 duels -
48% of 66 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BoogleB0o plays

Across 148 matches BoogleB0o averages K/R 0.69, ADR 79.3 and a rating of 0.97. Most room to improve: Opening duels won at 46%, better than only 15% of level 9 players. Averages 15.1 kills per match with 51% headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 50 of 148 matches the rating was 1.10 or higher (34%), in 68 it was below 0.90. In 113 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. BoogleB0o loses the most ELO in match 1 of the day (−25 ELO, win rate 49%). Things go best from match 5 of the day (+39 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +39 ELO. Improved over the last three months: K/R +0.10, Rating +0.15, ADR +6.7, Win rate +9 pp, ELO +100. Got weaker: Headshots −7 pp. Last 30 days: 12 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.