Boogey1993

Belgium
88 matches tracked
Last updated:

How does Boogey1993 play?

Rating 0.82 K/R 0.59 ADR 67.6 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 88 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 42%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 45%−5 pp · Ø 50% better than 18%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 9%
Clutch 1v2 won 19%−4 pp · Ø 23% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.78 K/D and so well below the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.78−0.22 · Ø 1.00 better than 1%
Pistol kills per match 1.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.9%).

2K rounds 10.4%−2.7 pp · Ø 13.1% better than 4%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 4%
MVPs per match 1.8−0.4 · Ø 2.2 better than 12%
4Ks and aces 9x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.27).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 83%
Enemies flashed per round 0.51+0.24 · Ø 0.27 better than 94%
Deaths per round 76%+4 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 6 average
Whether Boogey1993 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.61
JulAugSepOct

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −49 ELO
20 matches · 50% win rate
Between 6:00 and 12:00 +3 ELO, win rate 45%
On Wednesdays −49 ELO, win rate 42%

Boogey1993 loses the most ELO on Inferno: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 1.59 · Mirage
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
62% better than 87%
0.57 better than 2%
62.7 better than 1%
0.81 better than 3%
51% of 84 duels better than 59%
47% of 15 situations better than 79%
Inferno20
50% right on the average
0.52 better than 1%
63.9 better than 3%
0.77 better than 2%
38% of 88 duels better than 6%
22% of 9 situations better than 18%
Nuke14
36% -
0.65 -
73.6 -
0.83-
42% of 62 duels -
33% of 12 situations -
Ancient11
36% -
0.59 -
67.5 -
0.79-
42% of 36 duels -
0% of 4 situations -
Mirage11
64% -
0.69 -
80.0 -
0.94-
66% of 32 duels -
38% of 8 situations -
Anubis4
75% -
0.70 -
75.9 -
1.03-
38% of 16 duels -
0% of 2 situations -
Cache4
50% -
0.51 -
56.8 -
0.72-
60% of 10 duels -
0% of 2 situations -
Vertigo3
33% -
0.54 -
61.3 -
0.62-
25% of 8 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Boogey1993 plays

Across 88 matches Boogey1993 averages K/R 0.59, ADR 67.6 and a rating of 0.82. Biggest strength: Utility damage per round at 5.7, better than 83% of level 6 players. Most room to improve: K/D at 0.78, better than only 1% of level 6 players. Averages 13.1 kills per match with 45% headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 18 of 88 matches the rating was 1.10 or higher (20%), in 54 it was below 0.90. In 83 matches with detailed stats: 9 4Ks and 1 ace. Boogey1993 loses the most ELO on Inferno (−49 ELO, win rate 50%). Things go best in match 1 of the day (−32 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −32 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.