Boog-

GR
On FACEIT since 2024 339 matches tracked 113 matches in 30 days
Last updated:

How does Boog- play?

Rating 0.78 (from 151 matches) K/R 0.64 ADR 71.8 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 3
0.78
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 32%
Rating spread from 151 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 9% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 50%
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 47%−2 pp better than 46%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+5 pp better than 79%
Clutch 1v2 won 25%+4 pp better than 80%
Clutch kills per match 1.4−0.2 better than 36%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%+1 pp better than 57%
AWP share of kills 16%+5 pp better than 74%
K/D 0.85−0.09 better than 23%
Pistol kills per match 2.1
Knife kills 2 in 339 matches

Impact

Average
Damage and big rounds
Rounds with 2K 10.8%−2.0 pp better than 17%
Rounds with 3K 3.0%−0.6 pp better than 32%
MVPs per match 1.8−0.3 better than 28%
4Ks and aces 34x 4K, 3 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+9 pp better than 95%
Utility damage per round 4.5+0.8 better than 67%
Enemies flashed per round 0.38+0.15 better than 83%
Rounds with a death 75%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Headshots +2 pp, ELO +78
= Stayed the same
K/R at 0.64, ADR at 71.7, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.64 (at the start 0.65).

Patterns

From the last 339 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −46 ELO
36 matches · 44% wins
In match 4 of the day −34 ELO
43 matches · 35% wins
On Sundays +82 ELO, win rate 40%

Boog- loses the most ELO on Anubis: −46 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Dust 2
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2127
50% better than 57%
0.65 better than 31%
73.8 better than 35%
0.81 better than 10%
48% of 594 duels level
40% of 75 situations better than 63%
Mirage76
51% better than 59%
0.61 better than 18%
70.8 better than 23%
0.78 better than 8%
46% of 388 duels better than 41%
40% of 40 situations better than 61%
Inferno40
50% level
0.70 better than 65%
75.5 better than 54%
0.84 better than 13%
52% of 164 duels better than 76%
43% of 21 situations better than 63%
Anubis36
44% better than 34%
0.60 better than 13%
67.5 better than 11%
0.68 better than 2%
48% of 140 duels level
47% of 19 situations better than 72%
Nuke30
43% better than 24%
0.62 better than 20%
68.6 better than 16%
0.85-
43% of 151 duels better than 23%
40% of 10 situations better than 56%
Cache18
44% -
0.68 -
75.4 -
0.63-
48% of 73 duels -
38% of 13 situations -
Ancient7
29% -
0.46 -
50.1 -
0.57-
32% of 22 duels -
67% of 3 situations -
Vertigo5
60% -
0.54 -
68.7 -
0.44-
22% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Boog- plays

Across 339 matches Boog- averages K/R 0.64 and ADR 71.8; the rating across the 151 rated matches is 0.78. Biggest strength: Utility with impact at 43%. That is better than 95% of players on level 3. Most room to improve: Rating at 0.78. That is better than only 5% of players on level 3. On average 14.1 kills per match, 43% of them headshots. The strongest map is Mirage with a 51% win rate in 76 matches. In 19 of 151 matches the rating was 1.10 or higher (13%), in 102 it was below 0.90. In 269 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: October 2026 at 0.81. Boog- loses the most ELO on Anubis (−46 ELO, win rate 44%). Things go best from match 5 of the day (+238 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp, ELO +78. Unchanged in recent months: K/R at 0.64, ADR at 71.7, Win rate at 48%. Last 30 days: 113 matches, win rate 45%, ELO balance −70.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.