Boog-
Name history of Boog-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Boog- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 3 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.70. Last 3 months: 0.64 (at the start 0.65).
Rating, 1.00 is an average match
Best month: October 2026 with 0.81.
Damage per round (ADR)
Best month: August 2026 with 79.5. Last 3 months: 71.7 (at the start 72.8).
Share of headshot kills
Best month: August 2026 with 44%. Last 3 months: 43% (at the start 41%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 48% (at the start 50%).
Best month: August 2026 with 1,383. Last 3 months: 870 (at the start 792).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 339 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Boog- loses the most ELO on Anubis: −46 ELO, 44% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.73 · Dust 2
- Most kills in a match: 46 · Dust 2
- Longest win streak: 8 wins in a row · Inferno
Maps in detail
from the last 339 matchesCompared with players on the same level who have at least 15 matches on the map.
How Boog- plays
Across 339 matches Boog- averages K/R 0.64 and ADR 71.8; the rating across the 151 rated matches is 0.78. Biggest strength: Utility with impact at 43%. That is better than 95% of players on level 3. Most room to improve: Rating at 0.78. That is better than only 5% of players on level 3. On average 14.1 kills per match, 43% of them headshots. The strongest map is Mirage with a 51% win rate in 76 matches. In 19 of 151 matches the rating was 1.10 or higher (13%), in 102 it was below 0.90. In 269 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: October 2026 at 0.81. Boog- loses the most ELO on Anubis (−46 ELO, win rate 44%). Things go best from match 5 of the day (+238 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp, ELO +78. Unchanged in recent months: K/R at 0.64, ADR at 71.7, Win rate at 48%. Last 30 days: 113 matches, win rate 45%, ELO balance −70.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.