Bonnyblue67

Somalia
On FACEIT since 2017 400 matches tracked 106 matches in 30 days
Last updated:

How does Bonnyblue67 play?

Rating 1.00 K/R 0.73 ADR 78.5 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 400 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (307 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.8
Knife kills 1 in 400 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 55x 4K, 4 aces in 307 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 77.7, Win rate at 48%, ELO at 2,313
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −53 ELO
22 matches · 36% win rate
On Mirage −3 ELO
156 matches · 48% win rate
Between 0:00 and 6:00 −204 ELO, win rate 40%
On Thursdays −133 ELO, win rate 36%

Bonnyblue67 loses the most ELO on Cache: −53 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Most kills in a match: 49 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage156
48% better than 39%
0.72 better than 41%
78.1 better than 38%
1.00 better than 42%
49% of 885 duels better than 38%
34% of 56 situations better than 39%
Anubis91
49% better than 42%
0.73 better than 46%
78.9 better than 40%
1.02 better than 48%
51% of 469 duels right on the average
40% of 53 situations better than 54%
Dust 267
40% better than 14%
0.69 better than 26%
77.4 better than 31%
0.90 better than 11%
47% of 419 duels better than 29%
39% of 18 situations better than 53%
Nuke37
62% better than 72%
0.75 better than 45%
78.6 better than 31%
1.06 right on the average
48% of 185 duels better than 23%
36% of 25 situations better than 41%
Cache22
36% -
0.69 -
74.7 -
0.93-
53% of 120 duels -
50% of 12 situations -
Inferno16
63% better than 78%
0.75 right on the average
81.3 better than 47%
1.04 better than 41%
44% of 89 duels better than 10%
50% of 8 situations better than 75%
Ancient9
33% -
0.83 -
87.7 -
1.14-
48% of 50 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bonnyblue67 plays

Across 400 matches Bonnyblue67 averages K/R 0.73, ADR 78.5 and a rating of 1.00. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 59% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 150 of 400 matches the rating was 1.10 or higher (38%), in 171 it was below 0.90. In 307 matches with detailed stats: 55 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. Bonnyblue67 loses the most ELO on Cache (−53 ELO, win rate 36%). Things go best on Anubis (+174 ELO, win rate 49%). From match no. 5 of the day on, things go best: 55% win rate, +88 ELO. Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 77.7, Win rate at 48%, ELO at 2,313. Last 30 days: 106 matches, win rate 42%, net ELO −159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.