Bonkinh0

Poland
On FACEIT since 2018 238 matches tracked 39 matches in 30 days
ELO ▲ 110
3,094
30-day peak: 3,118
Rank EU ▲ 2,895 places
#5,835
Poland #291 in Poland
30 days · prev. #8,730 · best #5,113
Last updated:

How does Bonkinh0 play?

Rating 1.08 (from 225 matches) K/R 0.78 ADR 84.4 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 225 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.08+0.03 · Ø 1.05 better than 48%
Pistol kills per match 3.0
Knife kills 2 in 238 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 35%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 50x 4K, 1 ace in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +10 pp, ELO +155
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 84.3, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months unchanged at 0.78. Slightly above the average (0.75).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −146 ELO
69 matches · 48% win rate
On Mirage −94 ELO
84 matches · 52% win rate
On Wednesdays −89 ELO, win rate 41%

Bonkinh0 loses the most ELO from match 5 of the day: −146 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Highest rating in a match: 2.14 · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
52% better than 37%
0.78 better than 59%
85.2 better than 65%
1.09 better than 58%
50% of 401 duels better than 34%
39% of 49 situations right on the average
Anubis50
58% better than 59%
0.80 better than 72%
88.2 better than 81%
1.12 better than 68%
60% of 201 duels better than 86%
44% of 27 situations better than 65%
Ancient39
54% better than 44%
0.77 better than 56%
82.5 better than 51%
1.05 better than 46%
51% of 156 duels better than 40%
39% of 23 situations better than 51%
Nuke38
63% better than 67%
0.76 better than 46%
81.5 better than 45%
1.06 better than 42%
55% of 153 duels better than 59%
50% of 20 situations better than 74%
Cache18
44% better than 9%
0.72 better than 19%
78.6 better than 21%
0.99 better than 13%
40% of 65 duels better than 2%
32% of 19 situations better than 31%
Dust 27
57% -
0.81 -
83.6 -
1.20-
59% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bonkinh0 plays

Across 238 matches Bonkinh0 averages K/R 0.78 and ADR 84.4; the rating across the 225 rated matches is 1.08. Averages 17.3 kills per match with 55% headshots. The strongest map is Nuke with a 63% win rate in 38 matches. In 107 of 225 matches the rating was 1.10 or higher (48%), in 65 it was below 0.90. In 159 matches with detailed stats: 50 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. Bonkinh0 loses the most ELO from match 5 of the day (−146 ELO, win rate 48%). Things go best on Ancient (+112 ELO, win rate 54%). Match no. 4 of the day goes best: 67% win rate, +103 ELO. Improved over the last three months: Win rate +10 pp, ELO +155. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 84.3, Headshots at 55%. Last 30 days: 39 matches, win rate 59%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.